Mount & Blade

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KON_Air

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Due to some of the violent content parental disrection is advised. WAITING NOVEMBER! Don't forget to delete Mount&Shotgun folder if you have one already. Mount&Shotgun folder goes in to /mount&blade/modules folder, Mount&Shotgun "Waiting November" is now avaible, this is a pre-alpha post-prototype release since Greek Alphabet doesn't suppo

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Due to some of the violent content parental disrection is advised.

WAITING NOVEMBER!

Don't forget to delete Mount&Shotgun folder if you have one already. Mount&Shotgun folder goes in to /mount&blade/modules folder,

Mount&Shotgun "Waiting November" is now avaible, this is a pre-alpha post-prototype release since Greek Alphabet doesn't support such specific letters. This will go as... well... as "Waiting November"...

Oddities from Hail November are killed (expect the iNuke), Horses are kind of back, Wholesalers exist but don't function yet.
New Oddities; pistol and rifle merchants don't refresh. And under no condition don't raise a skill above 10 by taking a perk!. This will crash the game.

Now Outlaws and Neutral Merchaneries (Troos recruited from zendar) troop trees has been updated, see the bottom of this post. Also there is a super merc; Solider Of Fortune, he is lvl 60 and costs around 15K a week... Currently he has 870 and Mp7 with expanded clip, just because I currently lack proper items for them (he will have Scorpion smg or Ak104 and chainsword for melee)

G3a3, M16 and M4 and variations added, Ear rings for females (also new hair colours are fixed), few stability killing bugs squashed.

Sounds, lot's of new sounds.

Two new terrain props (test).

Note; Weapon meshes are not free for use anymore. For calender and date display check script exchange topic in TL Forums. However under no condition you are allowed to use Perk system as it is (no copy pasting or building another mod around it). However you are allowed to expand M&S if you keep the name of the mod and credit me.


[rule] Features[rule]
  • Modern Firearms