Mount & Blade

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THIS WAS MADE WITH BJORNE'S CONSENT. After seeing several un-used fixes for various bugs in the Age of Blackpowder mod, I decided to make an edited version. I haven't edited out all bugs yet, but I plan to soon. I've used as many realistic names as I can, and though several of the names aren't from the 1600s, they still are at least realistic, a

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THIS WAS MADE WITH BJORNE'S CONSENT.

After seeing several un-used fixes for various bugs in the Age of Blackpowder mod, I decided to make an edited version. I haven't edited out all bugs yet, but I plan to soon. I've used as many realistic names as I can, and though several of the names aren't from the 1600s, they still are at least realistic, and have some realistic features (Banastre Tarleton, for example, has a green officer uniform as that is what the real-life Banastre wore in combat).

It is 1678, a large island off the coast of Scandinavia has been discovered by Russian trade ships. The island was quickly colonized by several nations' newly-formed trading companies:

1. Great Britain: Central Calradian Company:

Their units are the best shots in the game (second only to Finnish Marksmen), and they possess average melee stats. All-around powerful, but their weakness is low unit numbers. Vassals consist of English, Scottish, and Irish units. The Company forces are led by Field Marshall John Churchill.


2. France: Compagnie de la France:

Though the Company possesses average infantry, their cavalry dominate the field, and their vicious lancers can prove a dire threat.


3. Russia:

The Russians' strength lies in their unit numbers. Their infantry are very poor shots, but their Grenadiers can decimate enemies in melee. This faction got a well-needed nerf. Cossacks are no longer Russian Rambos, and Streltsy are now poor infantry, not super-humans, as they were historically.


4. Austria:

No changes made yet.


5. Svea:

Average infantry and cavalry with no real strengths or weaknesses. Their strength lies in their elite Carolean units, and their marksmen are unmatched in ranged combat.




Changes made:


Russia finally nerfed

Great Britain finally doesn't get destroyed around every turn by enemies, and they seem as aggressive as the other factions now, whereas before they would rarely attack unless for a raid.

Units now have more realistic stats

Several castles and forts' names changed to give more of a new colonial feel

Most vassals now have realistic names

Most, if not all typos fixed

More typos correct

Several upgrade paths made more realistic

Cossack Infantry replaced with Cossack Hillmen. Weak in melee combat, they are Russia's sharpshooters, with over 200 Firearms stats.

Swedish Grenadier replaced with Danish Heavy Infantryman. Though a poor shot, this unit serves as the melee elite of Sweden's armies.


Current Bugs:

Sweden recruits too many Finnish Marksmen.

France recruits too many Lancers/Light Infantry.

Russians still seem to be a bit overpowered.

Several typos still exist.

Some fort names are for incorrect factions (One Russian fort I saw had a British fort's name due to editing the wrong castle, and on a few of the Barracks castles I accidentally spelled it "Baracks".

French Lancers may be a bit overpowered (10 made quick work of 20 of my troops and they didn't all die in the melee, and I had several Regulars, a Black Watch, a Finnish Marksman, an Austrian Grenadier, and several militia, etc.. They seemed to do just as much damage in close range combat as they did in the charge, and this is unrealistic considering Lancers were considered rather useless in close-range combat). I may leave their stats untouched though, as they do seem historically accurate and realistic. Realism and historical accuracy are more important than balance at all times, though balance still is used.

Austria has had no changes yet. I feel they are quite balanced right now, but still.

Britain still seems underpowered (oddly, despite having a high firearms skill, 180, British Regulars, who were renown historically for their accuracy being second only to Prussiam don't see to hit very often, even with full volleys. I'll be testing this a bit).

More changes to come.