This mod enables you to recruit from your prisoners. According to their faction's standing with you, they may refuse or accept your offer (Seems fairly random at the moment, to be fixed in new versions, hopefully). FeaturesYou can recruit from your prisoners (Individual prisoners on
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
0
File credits
0
Donation Points system
This mod is not opted-in to receive Donation Points
This mod enables you to recruit from your prisoners. According to their faction's standing with you, they may refuse or accept your offer (Seems fairly random at the moment, to be fixed in new versions, hopefully).
[rule] Features[rule]
You can recruit from your prisoners (Individual prisoners only, not stacks yet).
Incorporates my conversation fix.
You can kill your prisoners if you wish.
[rule] File History[rule]1.50 Ported to the new version of Mount&Blade If a prisoner refuses, you must sell him or kill him. There is no try again. 1.10 Added the capability to kill your prisoners if you so wish. 1.02 Realised I'd accidentally put a copy of the native folder INSIDE the native folder, so the filesize was twice what it should be. Fixed. 1.01 Replaced old, non-working version I accidentally hosted with the right one, hopefully.
Tue, Oct-24-2006
1.52 Re-ported to the new version using a different method. You shouldn't need to start a new game any more.
Fri, Dec-29-2006
2.0 Ported to v0.808, reworked the code to better calculate probabilities.