Mount & Blade

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Formations kit v1.32.10.0111 Functions: Array(battle) assignment: Talk to NPCs in your party. You can see option "I'm planning to raise a new battle command...". By doing this you assign that NPC as the leader of your new array. Array(battle) men management: After assignning array, camp, in the menu click "Take an action". In the next me

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Formations kit v1.32.10.0111

Functions:
Array(battle) assignment: Talk to NPCs in your party. You can see option "I'm planning to raise a new battle command...". By doing this you assign that NPC as the leader of your new array.
Array(battle) men management: After assignning array, camp, in the menu click "Take an action". In the next menu you should see the option "Manage battle arrays". Click on it then you see the list of your battle arrays. Your main battle won't be listed here. Click on the array you want to assign men to, the next menu you should click "summon ** battle" to see the troop exchange window. In case you assign more troops than the sub-commander can lead, you can't navigate out of the menu.
Battlefield Controls: Also in the camp menu -> Take an action -> Formation Keys Configuration, you can set up your preferred keys. Here's a list of functions for all keys:
* Battle! (Default key '6' to '=', back slash ans '1' for Everyone just as in Native) - Choose the Battle or all Battles as order listener. By holding 'ctrl' key you can select multiple Battles or unselect one from them.
Next/Previous formation (Default key 'y' and 'u') - to select formations
Stand closer/Spread out (Default key 'f8' and 'f9') - to order formations to change density
Follow me(Default key 'f2') - to order formations follow palyer
Hold this position (Default key 'f1') - to order formations move to player's position. Holding this key for 1s brings up command cursor.
Auto rotation (Default key 'g') - to toggle formations between keeping the same direction or always face enemies
Apply formation (Default key 'k') - to order Battles for the formation selected
Charge/Fall back/Halt (Default key 'b', 'm' and 'n' respectively) - to order formations to move in a certain speed. Pressed multiple times can accelerate the formations.
Tactical charge (Default key 'h') - to apply the built-in formation charge strategy for a Battle. Further explanation will follow.
Move forward/backward/left/right (Default arrow keys) - to move formaitons ten meters toward a direction.
Turn left/right (Default key comma and period) - to order formations to turn 15 degrees
Dismiss formation (Default key 'o') - to order battles dismiss formation and charge freely
View Order Panel (Default key 'x') - to bring up the order panel for formations
AI formations: In the key config menu you can also choose to enable or disable the AI formations, that is, whether the enemies and allies can use formations. When AI formations disabled, Native tactics will be applied for enemies and allies in battle field.
About Tactical Charge: This is a new thing compared to previous version. Basically it binds a tactical action to a specific formation. So if a battle is in a formation, say, wedge formation, then when applying tactical charge, the formation will do back & forth cavalry charge, as wedge formation is typically for cavalries.
Here's a list of paired formations and tactical charges:
Lines - For ranged units, formation will march toward enemies until from a certain distance and start firing.
Phalanxes - For melee units, formation will simply march toward enemies and crush anything in between.
Wedges - For cavalries, formations will charge through enemy formations, turn back, and charge again.
Squares - Same as Phalanxes.
Order Panel: Just something filling the Native Order Panel frame. So it has similar functions as the Native one. All orders can be given by clicking buttons. And also, order "move to this position" can be given by clicking ont the map!
Skills requirement: Compared to native, both players renown and leadership skill have now less effect on the party's capacity. i. e. you can lead less men in your party. This is to balance the extra men you can have in your battle arrays.

Formulas: main battle capacity = player's leadership*3+renown/68+base(10)
battle array capacity = NPC leader's tactics*2+NPC leader's intelligence+main battle capacity/battle array no.(so 2 for veward battle, 3 for reaward battle, 4 for forth battle and so on... The last side battle would have the least capacity)
max num of arrays(excluding main battle) = min{player's tactics -1, 8}

Known bug: If a battle has no one in it, after enter/leave a center or camp/leave without assigning men to it, it disappears.

Last thing: New game recommended. But you can use your native samegames "in theory", you'll suffer minor losses like a wrong honor record or kicked out from your faction XD. If you have a savegame of my previous version, I think it's fine to use it without having trouble, as I always tested this new version on my old character and never created a new one :-P.

To install txts:Under Modules are the MOD files. To install, first make an exact copy of the folder Mount&Blade/modules/native, rename it as FormRanks, and copy all MOD files into that folder(except module.ini), replace all.

Credits
Command Cursor by dstemmer


[rule] Features[rule]
  • Formations
  • Multi-array in battle
  • Tactical charge of formation
  • AI formations



[rule] File History[rule]

v.132
Multi bugs fixed
Slim default and disable all added to key configuration

v1.31
Command cursor added
Follow order added

v1.3
Tactical charge added
Key configuration
AI formations
Order panel added

v1.2
first release
multi-array first introduced