About this mod
Source code only of Sod Auxiliarii v.1.6. See the full module or official thread for a list of Auxiliarii features. File HistoryV 1.52 changes : - Fixed a lot of bad scripts calls causing "OPCODE error" messages - Fixed a bug in strength calculation giving all units the exact same str
- Permissions and credits
See the full module or official thread for a list of Auxiliarii features.
[rule] File History[rule]V 1.52 changes :
- Fixed a lot of bad scripts calls causing "OPCODE error" messages
- Fixed a bug in strength calculation giving all units the exact same strength
V 1.6 changes :
-Fixed a big bug in troop init (for the terrain bonuses), added a trigger re starting troop init so the change should affect saved games
-Extended the bonus system and mortality option to all instances of autoresolve (now affects player army)
-Changed strength calculation formula and increased a little ai vs ai battle speed
-Added an event to make lords corrupted when their kingdom is at war with the imperials join the legion (previously they only joined when war started)
- Fixed several minor errors in the event spawning imperial raiders
V 1.6 b :
- Fixed some other bugs in troop init (made so the change affect both 1.5 and 1.6 saved games)
(the only changes are in the script "init_troops_efficiency")
1.6c :
- Make impossible to give centers to lords before they join your faction
- Include hotfix for neutral towns bug for people having this problem
- Fixed some old SoD v4 bugs in tax system
- Added display in the options menus
- Changed the way production option work : if you chose to deactivate the production system you no longer need a blacksmith to upgrade units
1.6d :
- Fixed bugs in marshall upgrade dialogs