Mount & Blade

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JiK

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About this mod

Finding that the posted tutorial by Winter is out of date, I decided to see how much I have learned by converiting it to work with M&B 1.xxx. For the most part this is still Winter's write up, but I have made some changes and have tried to take it a bit further. It was uncomplete, and still is, but one more section to go! I am hoping to add so

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Finding that the posted tutorial by Winter is out of date, I decided to see how much I have learned by converiting it to work with M&B 1.xxx. For the most part this is still Winter's write up, but I have made some changes and have tried to take it a bit further. It was uncomplete, and still is, but one more section to go!

I am hoping to add some key notes to a glossary at the end to help with finding things I may not have hit upon.

###Updated MARCH 29 2009

Updated FEB 23 2009


[rule] Features[rule]
  • Basics on modifing module_ files such as:
    map_icons.py, troops.py, parties.py, party templates.py, scenes.py, dialogs.py, quests.py, constants.py, triggers.py, scripts.py, tableau_materials

    Also a bit on creating your own tavern scene.

    In the end you will make and NPC and a quest involving him. (The ending of the quest is being worked on at this time, but is not yet complete).



[rule] File History[rule]Added slot usage and basic definitions, can now test the end state of the quest, cleaned up some inconsistencies



Mon, Feb-23-2009

Added mission_templates and game_menu sections. Clean up some inconsistancies, changed the flow slightly. Started an appendix with found useful information.

Sun, Mar-29-2009

Added simlpe Tableau_material definitions and heraldic armor creation from existing armor types.