Morrowind

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darkelfguy

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Video Series Description:
Welcome to the second episode of our latest series, Let's Mod Morrowind, a show based around the concept of recording (and narrating) the creation of a mod from start to finish, explaining little things about the editor along the way (don't worry, we'll also be releasing shorter tutorial videos a week after each release). Ultimately, you guys, the viewers, are the creative directors of this series! Whatever you want to see built for Morrowind we can do! If you want to see a Hlaalu Town with ten quests created in the Molag Amur region, we can do it! If you want to see a new faction created for the game, we can do it! The idea is that you guys direct the content we make, and while it make take a few episodes, we'll ultimately release each mod we design for Let's Mod Morrowind on the Nexus for you guys to play yourselves!

In the end, I hope this series acts as motivation for people to go out and make their own mods. Modding is one of the greatest creative activities there is, and seeing your creations come to life and sharing them with others is one of the best feelings in the world, and I hope all of you get a chance to experience that!

Episode Description:
For our second episode, we're making a quest mod using the house mod from episode one as a base (sort of), since a lot of you mentioned in the comments that you'd like to see a quest mod. During this episode we create a new exterior and interior, and explain NPC creation, Dialogue, Quest Design and Scripting to some extent.

I've included the full rough draft quest design document, complete with notes and explanations, as a download for you guys to check out, so you can hopefully get a good idea of how to design and write quests.

It should be mentioned that our little quest mod is going to take several weeks to finish, and in total will be continued over the next six-seven episodes, including a final episode covering what all you should do to advertise and promote your mod after release.

Next time on Let's Mod Morrowind, we'll be doing more quests but also dungeon design. We're going to be doing a smuggler cave to start out with, but we can combine multiple tilesets together, so let me know what additional dungeon features you'd like. For example, we could include Daedric, Dwemer, Velothi or even Imperial Fort architecture in our smuggler cave.

As always any feedback you have on improving future episodes is most welcome!

Download Links:
Quest Design Document
TESCS Fix for Steam
BSA Unpacker
Morrowind Enchanted Editor
TES3CMD
TES3CMd Written Tutorial

Other Tutorials:
Morrowind Modding Wiki
Morrowind Scripting for Dummies

Music from this episode is from the following music packs:
Morrowind Music Overdose I
Morrowind Music Overdose II
Morrowind Music Overdose III
Morrowind Music Overdose IV
OCRemix
Daggerfall Music Pack

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