I'm aware that a lot of you probably don't read the sporadic blog posts I add to the site. Over the past few months I've been detailing my plans and examples of a new Nexus site design that is going to be rolled out soon (tm).
Rather than throw this at you without any warning I just wanted to post up this little article to give you a heads up, to show you what I'm going to be moving the sites over to, waylay some fears, and take on as much feedback as possible.
The new site design can be seen here for TESNexus. It's using live data and you can actually use the site as a replacement for TESNexus from now until the move over as all the main functionality (viewing files, downloading files, adding files, images, etc. etc.) is working on the site.
This new design is the first step in a long line of updates coming to the network designed to make everything better. It's the first, necessary move in a long line of scheduled improvements to the network from the ground up. All the functionality that you like is still going to be here, but I don't think there's one area that isn't going to be touched in the coming months. And maybe best of all the connection errors you might be getting at peak times will be a thing of the past soon enough.
In regards to timing I'm actually going to be doing a little bit of travelling for the next few weeks, catching up with friends and handling some other affairs, but I'm aiming for an end of August switch-over to this new design on all the Nexus sites. It's not going to be an "either/or" scenario where you can choose which design you want to use, it's going to be a straight switch to the new design. The old design is going to the gutter where it belongs.
I've actually been pleasantly surprised by most of the feedback that has been offered from users posting on my blog posts in regards to the new design and I've been listening to your concerns and either made or planned to make some changes based on the feedback I've received. If you don't like something or think something can be improved then I'm all ears, but if you just don't like it, period, then there's not much I'm going to be able to do for you.
If you're interested in the design process, the reasoning behind it and my plans for the Nexus's future then I'd recommend catching up on my blog posts. I don't post often, but when I do it tends to be an essay, so I hope you like reading!
Today Gstaff posted the fan interview, which has Todd Howard, Bruce Nesmith, and Matt Carafano answering questions that were asked, such as what kind of armor there was, if you could play after the main quest, and the differences between races and genders.
Today, Bethesda announced that anyone who pre-orders Skyrim will receive a physical copy of the game’s map. Bethesda stated thatand that Todd Howard believes thatQUOTEMaking real maps of our fantasy worlds is an Elder Scrolls tradition.QUOTEThere’s something about having a physical object in your hands that feels like it’s part of this other world, that you are that person in the game, finding your way among the hills.
Bethesda also stated that in order to guarantee your copy of the world map, you should pre-order today.
Update: Bethesda recently updated their blog post by saying:QUOTEWe’ve received plenty of questions about the map. So you know, it’s a high-grade material that has a feel similar to burlap, and will be available in North America and European territories. There will be a regular paper map included in all copies of the game, but if you want to get the premium map, we recommend pre-ordering the game.
The server move is now complete, but as sod's (or Murphy's) law dictates, we hit a few snags along the way so we had a few hours of down-time. If you find any issues please let me know.
Just wanted to let you all know that I am in the process of moving TESNexus over to a new server today. While the server itself is coping perfectly fine right now the hard-drives have been low on space for some time and my hosting provider in the UK, Krystal, offered me a nice deal in which if I bought the new hard-drives they'd move me over to a more powerful server (double memory, up 16GB to 32GB, better processor, etc.) for free, an offer too good to pass up!
A few people were kind enough to PM me asking if I wanted them to send me their old 1TB hard-drives. It's a kind gesture but the web servers need SCSI drives to handle all the I/O traffic that comes from file-serving. If anyone has any 600GB+ SCSI drives they want to give me then that's a different story entirely..! Sadly most people don't use SCSI drives.
The sites will be taken down some time later today, probably for around 15 minutes so no database information is lost in the transition. Other than that the transition should be seamless, ignoring sod's law.
Some of the site features I have in the pipe-line or on the to-do list right now are focusing on trying to reduce the amount of clutter mod authors put in their file descriptions by providing them separate areas to list important information. One thing that I know many users find annoying is having to try and find a description of a mod underneath all the other information mod authors feel is more important than actually describing what their mod does. Popular things to put at tops of pages are news, bug reports, requests for help, notifications that help won't be offered, requests for endorsements and the full file version history/change log. Personally I think you should describe what your mod does first, and then provide all the additional information afterwards.
Something I've been meaning to get around to for a while now is a feature that creates a special area for mod authors to list their change logs for their files. Today I've implemented that feature and mod authors can now access the change log feature from their management area.
Inputting all the changes you've made to your file over time and the different version histories is very handy for users who keep up-to-date on your files so they can see what's been updated and what's been fixed. Mod authors should put in a change per line, and a bulleted list will automatically be created by the site for each version of your file that you add a change log for.
Once you've added a change log for your file it will be visible on a file page by clicking the "View change log" link under "Options". Similarly if you link up your version numbers on your files with the version numbers in your change log then a new link will be visible for those files that will show the specific change log for that version. So if you've added change logs for version 1.42 of your file and version 1.42 is available to download in the files tab, you can click on the change log link to see updates in that version of the file.
According to German website giga.de, Skyrim developers plan to include relationships (both romantic and otherwise) in the game. The website was able to interview some of the developers; and while not much new information was given out, the following statement is present in the article they posted.QUOTEAuch romantische Beziehungen und Freundschaften sollen sich demnach in der Planung befinden.
Which translates to:QUOTEEven romantic relationships and friendships are therefore being planned.
This article is the only evidence we have on the subject, as Skyrim developers have yet to confirm whether or not this is true. Also, note that the developers may only be “planning” to have relationships; and they may not be included in the finished game.
You can read the entire article here (Just be warned, it is in German).
At E3 2011, GameInformer writer Ben Hanson managed to get Todd Howard and Markus Persson (Notch), the creator of Minecraft, in the same room. The back-and-forth pseudo-interview (it's more of a conversation) of course includes Skyrim and Minecraft, but Oblivion is brought up too. Todd also talks a bit about mods, calls the PC version superior because of mods, and again brings up trying to get them available on the consoles.
Fallout 3's ending and the community reaction is also brought up. Other games discussed include Red Dead Redemption, Terraria, L.A. Noire.
Also, Todd is an iPhone guy and Notch is an Android guy. Watch out!
Watch on GameInformer (no embed available at the moment) and be amazed. Then get started on building Skyrim in Minecraft.
GStaff has just announced via the BethBlog that the Bethesda forums and websites were the subject of a hacking attempt/attack over the weekend. GStaff claims that no financial info was taken but usernames, emails, and passwords may have been accessed.
If you have an account over on the Bethsoft forums, changing your password is recommended. If you use the same password on the Nexus (or other sites) it is definitely a good idea to change those passwords as well.
At the moment Bethesda has not sent out any email notice to users. The only notices are posted on the BethBlog and a selection of subforums (the general discussion forums of only some games).QUOTEOver the past weekend, a hacker group attempted an unlawful intrusion of our websites to gain access to data. We believe we have taken appropriate action to protect our data against these attacks. While no personal financial information or credit card data was obtained, the hackers may have gained access to some user names, email addresses, and/or passwords. As a precaution, we recommend that all our fans immediately change passwords on all our sites — including our community forums and the statistics site we maintain for Brink players.
If your username/email address/password is similar to what you use on other sites, we recommend changing the password at those sites as well. As we don’t know what further plans the hackers may have, we suggest that you keep an eye out for suspicious emails and account activity.
We regret any inconvenience that these attacks on us cause for you. These attacks will be evaluated to determine if there are any additional protections we might take that would be prudent.
Update: Via GamePro, it appears that LulzSec has claimed responsibility for the breach.
Though they were added nearly a week ago, I thought I would draw everyone's attention to the E3 screenshot gallery posted on The Elder Council Facebook page.
If you haven't joined already, the Facebook page is a great source of up-to-the-minute Skyrim news. I would recommend it wholeheartedly. Below are a couple of screenshots on offer:
The now-infamous "chubby pony" of Skyrim.
A closer look at the improved NPC facial models.
If, like me, you could not get enough of the seven minute walkthrough of Skyrim gameplay footage from the first day of E3, G4TV has released a longer, more comprehensive video with Todd Howard walking the (at times rather jockish) presenters through a full thirteen minutes of video, revealing environments, enemies and gameplay not seen before, including:
- Standing stones that function like Ayleid wells, but with powers based around star signs.
- Horse riding in motion for the first time.
- Some wolf-on-Dovahkin combat.
- The user interface in all its glory.
- In-game conversations, smithing, and the town of Riverwood.
- More Dragon Shouts, the Word Walls and a lot more.
I think you should probably go and take a look.
Watch on Youtube (Thanks, Zaldiir)
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