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Over the past month we’ve been working on getting the first game, of the first Nexus site, supported within our Nexus Mod Manager. Morrowind was where it all started for the Nexus, and all the sites dating back before it to 2001 so getting Morrowind mods supported in NMM seemed the right and proper thing to do. To better accommodate this change, and also to finally reduce the clutter on the site, TESNexus has now been split in to two independent Nexus sites for Morrowind and Oblivion.
Having Morrowind and Oblivion mods together on one site has been like planting two trees too close together; both have fought for the light and gotten in the way of each other. By splitting the two sites the browsing experience for users looking for Morrowind and Oblivion mods should be that much better.
The split should have been as non-destructive as possible. Hopefully (and fingers crossed on this one!) all the Morrowind mods should now be found on Morrowind Nexus and all the Oblivion mods should be found on Oblivion Nexus, complete with all their files, images and comments. The only “casualty” is that the Image Share cannot be so easily split, so the Morrowind image share is currently completely bare. Hopefully that won’t be the case for long. The Oblivion Nexus image share has not lost any images.
NMM support for Morrowind should be rolled out very soon, hopefully within the next 24 hours so NMM will get a new update, which should also contain a couple of bug fixes. In the mean time you might find the “Download with Manager” buttons don’t work on Oblivion Nexus with the current NMM version. If that’s the case, please be patient and wait for the update which should fix this issue for you.
If you think I’ve missed anything or you’re noticing any bugs with the two sites please let me know. Happy modding!
Hopefully by now you're aware that we have a Mount & Blade Nexus for Mount & Blade mods. What you might not know is that there is currently a Mount & Blade sale on Steam with a whopping 75% discount. You can now purchase all three Mount & Blade games for a measly £6.25 (around $9.99).
If you've been putting off getting the games, or weren't interested before but now your purse can stretch to this super low price then head on over to the Steam sale to pick up this bargain. Then head on over to Mount & Blade Nexus to pick up some awesome mods for the series!
Colourwheel took home the gold in our FOTM contest here on TES Nexus with her LOD Project. I had the opportunity to interview her, and you can read this interview below. Be sure to vote this month to see your favorite author featured here on the site news. Congratulations, colourwheel!QUOTE
Q: So, colourwheel, tell us a bit about yourself. What are some of your hobbies besides gaming?
A: I enjoy watching movies and listening to music like most people. I've always need an outlet for creativity. I honestly don't even really play video games anymore, yet my life revolves around them. What started as a fun game to play like oblivion... it turned more into a hobby to create my own fantasy world, which has been an on going personal project for me for over 3 years now. I just tend to enjoy sharing bits and pieces of my fantasy world with the community.
Q: For those of us who don't know, what is your LOD project all about?
A: The object of the LOD project was originally my personal mod to improve the visualization of distant buildings without the huge loss of FPS. Over the years I have tried out over a dozen LOD mods for buildings and structures making my game very beautiful yet FPS drop was always so drastic It made game play too slow to practically use. Really AEVWD was the only mod that came close yet Really AEVWD would still extremely damage FPS on my system. So I started messing with the meshes from that mod to try to improve FPS. Eventually I just started from scratch taking the raw mesh files from the Oblivion BSA and stripping vertice counts to extremely low counts. This alone Improved FPS on my system back to record highs beyond even my own expectations.
Q: What was your inspiration for creating this mod?
A:There really wasn't much inspiration for me. This project was more of something i had to do for personal reasons. Mostly people who know or fans of my work in the community, know me for releasing female Clothing and armor mods with an edge of sex appeal.
Q: What are some of the challenges you've come across and how have you dealt with them?
A: Honestly This mod isn't even that great or hugely challenging. Anyone with enough 3D modeling skills can do the same. This project is more so time consumming than anything else working on reducing vertice counts on one mesh can take up to 15mins to hours... Eventually doing anything long enough you get into what i call a "modeling rhythm" where you open up a program like blender as many times as your computer can handle and edit mesh work up to half a dozen at the same time.
Q: What was your favorite part about creating the mod?
A: my favorite part about this mod was just finishing it. lol
Q: What are some of your favorite games besides Oblivion?
A: I love 8-bit Super mario bros for nintendo, The next tetris online edition,and online poker.
Q: How long has it taken you to get the mod to where it is now?
A: The mod in question, only took few days of work for me.
Q: Are you working on any other mods at the moment that you can tell us more about? Or do you have any new features planned for this mod?
A: I am always updating my older oblivion mods. Here is a list of a series of work I have released that follw the same trend. "Sexy" is not "sex" The idea is sexy appeal is adding sexy Walk (slow attractive walk for females by mur_zik), sexy Idles (hand on one hip), Sexy sitting (females sitting with legs crossed), and sexy talk idle (hand on one hip). Also Skimpy clothing and armor and making all females young, attractive and very human like in appearance.
Colourwheels Sexy Dark Brotherhood Sanctuary HGEC
Colourwheels Sexy Skyrim Outpost HGEC
Colourwheels Sexy Ayleid Shrine HGEC
Colourwheels Sexy Tavern HGEC
Colourwheels Sexy Oblivion Overhaul HGEC
As of right now I am editing my recently released mod.
Colourwheels Sexy Dwarven IronWoman Armor HGEC
Improving texture map and making the armor more detailed....
Also going to add eventually a light set and possibly new weapons too
Q: Do you have any advice for aspiring mod authors out there?
A: Not really. lol
Q: And finally, do you have anything else you'd like to say to our readers?
A: Yes I would like to say Hiya everyone! :D Thankyou everyone for voting for this file of the month and Thankyou Nexus :D. It made me very happy to see atleast one of my mods get FOTM, even though it is personally in my mind my least valuable and time consuming work i have ever shared with the community. Sadly what is popular amoung most isn't always an authors favorite or best. It's kinda funny to see a mod I worked on get FoTM when it didnt take much effort or time. I have over a dozen mods I have released in the past, some that have taken months to complete yet to never to see the light of popularity.
Thankyou yoba333 For this interview.
Something I've been wanting to do away with for a while now is the need for a multi-part upload system for files that are larger than 1Gb, or for people who have unstable connections and can't upload large files before getting dropped.
Following the successful roll-out of our new code on all the Nexus sites (we're almost there, just 3 more sites to go!) Axel is going to be continuing work on a new upload system. This upload system is going to support upload resuming and pausing. Much like download resuming this means if you upload 75% of your file and then get disconnected for whatever reason you'll only need to upload the remaining 25% of the file when you come back to uploading your file. Really handy if you've got unstable internet or if you get disconnected at 99% when uploading huge files. You'll also be able to pause your upload, so if you're halfway through uploading a 5Gb file and you want to hop in to a multiplayer game, you can simply pause your upload and resume it later.
In preparation for these changes all the Nexus sites now support file sizes up to 5Gb. So while you won't be able to resume your uploads yet if you get disconnected, as long as you've got a stable connection you should be able to upload super large files now without having to split your files in to separate archives. Once Axel's new upload system is in place we'll do away with the multi-part upload system completely and work on combining all the archives that people have uploaded as multi-parts in to one single file.
A couple of days ago, you might have seen here on the news that the original Fallout was free for a limited time on GOG. In that article, I stated that the first Fallout was the game that started it all-- when in actuality the game that the Fallout series can first be traced back to was called "Wasteland."
Wasteland was created by founder of Interplay Brian Fargo, who is also known for games like Baldur's Gate, The Bard's Tale, and yes, the original Fallout. Wasteland was published in 1988 and has enjoyed much success throughout the years, but plans for a sequel ultimately fell through the cracks when Fargo resigned his position at Interplay and founded his new company, inXile Entertainment.
That is, until now.
Recently, Brian Fargo made a comeback when he began his Kickstarter campaign to raise money for a sequel to Wasteland. Since the beginning of the project, the people over at inXile Entertainment have raised over 2 million USD, well over their original goal of $900,000. By reaching this goal, it means that Wasteland 2 is definitely in the foreseeable future. I highly encourage all of you to help fund this project, especially if you enjoyed the original Wasteland. $15 gets you a copy of the game on release date as well as a special ingame perk, and the incentives go up from there.
So if you want to see a sequel to the game that really started it all, head on over to Kickstarter and pledge a bit of money to help the project. There are 9 days left, so act quickly if you're interested.
The original Wasteland is hard to find and play on modern PCs, but I managed to get an old copy that I found at a garage sale working... I encourage you to try it out for yourself!
Yoba333: brutally pummeling diseased animals since 1988.
We drowned in a river.
For 48 hours only, the original Fallout game is free on GOG. If you're a newcomer to the Fallout series and have only played Fallout 3 or New Vegas, this is your chance to see how the series got its start. You can download the game here.
If you're expecting a game that is similar to Fallout 3, you're looking in the wrong place, however. The original Fallout was developed by Interplay, whereas Fallout 3 and New Vegas were made by Bethesda Game Studios, a different company entirely. The original Fallout is a CRPG, a turn-based game that is much different than the modern Fallouts.
Despite it's differences, I highly encourage you to head over to GOG and download the game that started it all. It is only free for 2 days, so do it quickly.
It's being widely reported across the internet that Zenimax will be announcing their work on an Elder Scrolls MMO next month.
First of all if you weren't expecting an MMO announcement, where have you been the past four years? Most had expected a Fallout MMO, but some of us had our heads to the ground and heard the whispers about an Elder Scrolls MMO yonks ago!
Now I know your initial reaction to the news will more than likely be "awww pish!", but I just wanted to make one thing clear.
This MMO has been in the works for over 4 years now. Zenimax, the owners of Bethesda, setup a new department called Zenimax Online to act as their MMO specialists and this department is separate from Bethesda Studios. So the important thing to take from all this is; an Elder Scrolls MMO being in the works hasn't, and won't, detract from the games Bethesda release. Skyrim is proof of that. So if you're worried an Elder Scrolls MMO means that Fallout 4 or the Elder Scrolls VI will be delayed or cancelled, don't worry. Of course I'm not speaking with authority on this, but that makes logical sense.
Personally I think an Elder Scrolls MMO is a nice little side game that I can play while waiting for the next single player Elder Scrolls and Fallout games to come out. It can serve as a distraction, in a world filled with lore I already partially understand. And I think if Zenimax Online are clever, they'll have designed the game to be as good single-player as it is multi-player so it can catch all you folks who are sworn off MMOs to part with a fee each month.
You might have noticed I've been a bit busy recently releasing some new Nexus sites in to the fold. These aren't really part of any plans of massive expansion, but have merely coincided with one another out of coincidence! I'm thinking that this will be the last one for a little while at least as we focus on rolling out the new site code and features, but don't hold me to that! But anyway, on with the announcement...
Following on the heels of the newly released Mount & Blade Nexus and Neverwinter Nexus, two awesome RPG franchises in their own rights, I'm happy to announce a site that has very little to do with role-playing. That is, unless you like to pretend you're a tank (like me). World of Tanks Nexus is a Nexus site to help support the English speaking World of Tanks modding community.
Never heard of World of Tanks? This is normally the part where I chastise you, but I'll let you off this time. I can't forgive you if you've never heard of Mount & Blade or Neverwinter Nights, but World of Tanks is in a different genre of game, and a relatively new one. In World of Tanks, you are a tank (I'm not joking), and your job is to work with 10 - 16 other team mates to destroy the other team's tanks or capture the enemy team's base by sitting in it for about a minute without being shot.
It's described as an MMO, but not to be confused with an MMORPG; there aren't a few thousands tanks roaming around hills and cities trying to sell their wares or loot the same monsters with slightly different colour schemes like World of Warcraft (except the tanks part..). So what makes it an MMO? First of all, it's online only. Second of all, it's multi-player only. When you want to play, you pick your tank, click the "Battle" button and the game instantly matches you with other tanks of similar tiers to you and away you go. I should note that matchmaking is almost instantaneous; you will never have to wait more than 5 seconds for a match to be ready for you, and they're always full, which is an impressive feat and a testament to how many people play the game which is regularly in the 60,000+ online at any one time range. So if you're the kind of person who likes to play solo and doesn't play multiplayer games much then don't be put off by World of Tanks if the concept interests you; I've been playing this game for almost a year on my own, without any friends (woe is me) and I'm really enjoying it.
Battles follow the Counter-Strike concept, in that once your tank is blown up (dead) that's the end of the round for you. You can carry on watching your team mates who are still alive, or you can leave the battle, jump in another one of your tanks and have another battle. It's this aspect of the game that is so appealing; you're never sat around waiting for a battle to end, even if you die very quickly.
Similarly appealing is the persistent nature of the game. Each battle you fight in provides you with credits and experience depending on how well you did. You can use credits and experience to upgrade your tanks, and once fully upgraded you can move on to the next tier of tank. There are 5 types of tank; SPG/Artillery, Light tanks, Medium Tanks, Heavy Tanks and Tank Destroyers and each has a different role to play on the battle field. Light tanks act as scouts for artillery and other larger tanks, medium tanks are nippy tanks with bigger guns, Heavy tanks have big guns but are cumbersome and Tank Destroyers sit on hills and camp all day. Each class of tank has its own tiers, and you need to research these tiers by using the experience you gain in your battles in order to work your way up the research tech tree to bigger and better tanks. On top of that there are four countries each with their own tanks. American, Russian, French and German tanks all feature, but you don't have to stick to a specific faction of tank and you play with mixed nationalities when you battle. It sounds very complicated, but it's not really, though the game has many, many tanks (most from the WW2 era) so there's always something to work towards. On top of that RPG "levelling" type concept, your tank has crew inside it that also gain experience, making them better and giving them better abilities like repairing damaged components faster or putting out fires faster.
The best news of all is that World of Tanks is completely free to download and play. It has a micro-transaction system that gives you certain benefits, but you don't need to think about that until you've been playing for quite a while (at which point it becomes beneficial to pump a bit of money in to it). So you can definitely try before you buy.
So what can be modded in the game? Typically speaking MMO's can only change aesthetics on the user's own computer like skins and user interface elements, and it's the same for World of Tanks, though some mods can provide really nice benefits over the stock game. New cursors, tank skins, mini-maps and so on and so forth can be modified and added to the game to make a better experience.
I'm aware that up until now the Nexus has mainly focused on RPG's, so it's nice to have a break from the norm and support a different type of game. Plus I've been playing this game to death for the past 10 months (3,500 battles and counting!) so it's always good to support a game you're regularly playing! If you're looking for me, my name is iPokeTanksWithSpoons. Hit me up in game some time. God know's I'm on it enough.
While I don't normally like to do cross-site advertising across all the Nexus sites unless it affects all of the sites, this offer is just too good to pass up, and links up nicely with our recent launch of Neverwinter Nexus.
Today only, and in fact as of the time of writing for only 9 hours more, the complete Neverwinter Nights series of games is available on Gamer's Gate for £5 (that's about $7.50 USD). This package includes both Neverwinter Nights games and all of their official expansions. That's a big 75% saving on how much it normally costs, and Steam doesn't have the original Neverwinter Nights for sale (from what I can tell), and NWN2 costs £14.99. So it's a real bargain. You can grab it here.
If you've never played the series, lost your copies, or planned to play the series but were waiting for the right time I think you'll find this is the best time to buy the games. Heck, pick them up and save them for a rainy day, just make sure you buy it within the next 9 hours. The Neverwinter Nights series is one of the best RPGs to grace the gaming world and you really should have a part of it.
Now, back to your originally scheduled programming.
A few weeks back a couple of individuals from the Neverwinter Nights modding community contacted me about the possibility of starting a Nexus sites for the veteran series of games. While I was sceptical about the prospect at first because the games have always been dutifully serviced by the Neverwinter Vault site, unfortunately it's also common knowledge that IGN are starting to wind down their fan site services and some are already falling in to disrepair, and the worry is that losing the Vault would decimate the Neverwinter community.
After talking it through with the modders over on the BioWare Social Site it became apparent that interest in a Neverwinter Nexus was high, and that it might help to provide stability and even revitalise the community in some areas. While the series has not had a new game in over 5 years, and is unlikely to see another since BioWare created their own IP in Dragon Age to remove their reliance on licensing the D&D universe from Wizards of the Coast, supporting this great community seemed like something I had to do out of duty. And that's why I am happy to announce the launch of Neverwinter Nexus.
If you've never played either of the Neverwinter games then stop what you're doing and go buy them. Where have you been these past 10 years? The series is arguably one of the last bastions of quintessential cRPGs, where your character build and the story telling play a more important role in the game. Remember when levelling up your character meant putting points in to your attributes like strength, dexterity, agility and so on and so forth? Remember when you could pick from lots of different classes, feats and abilities and you could literally spend hours planning your character build before you'd even started playing the game (and enjoy doing it, as well)? Remember when storylines were at least half interesting and slightly less clichéd and generic? Remember when developers didn't think you had the attention span of a five year old? That's Neverwinter Nights (and Icewind Dale, and Baldur's Gate...).
Neverwinter Nights (NWN) has a very mature modding community, as mature and large as the Morrowind and Oblivion modding communities respectively. The types of modifications for NWN are slightly different to Elder Scrolls mods, however, and mods tend to be released less often, but are much larger and content filled than their Elder Scrolls counterparts. So while Elder Scrolls modding has lots of small tweaks, texture patches, weapons and armour and so on, Neverwinter modding is more about the large expansions, conversions and additions. It's a nice balance. Case-in-point, a mod has just been released for NWN2 that is a complete remake of Icewind Dale, 3 years in the making. The entire Icewind Dale game from start to finish, remade for NWN2. Brilliant.
If you're from the NWN modding community and new to the Nexus community of sites then welcome. We're a 3.5 million member strong community of mod authors and mod users for various games, focused on providing as top-notch, stable, easy and efficient modding experience as possible. I understand that learning a new site interface and working out where everything is can sometimes be quite daunting, especially when you're so used to using one site for so long, but hopefully you can work it all out eventually. If you are struggling then you might find some of our Wiki articles are worth a read to get your bearings, or alternatively you can always ask on our forums for help or guidance.
Many mod authors have already uploaded their mods to the site, and I'm sure there are plenty more to follow, and it's really great to see a modding community so enthusiastic about modding the games even 5 years on from the last game release. My hope is that over the coming weeks and months I can work more closely with the community to get some spotlight features out, including some interviews and reviews of some of the content that is on offer here and elsewhere, because we all know that the Neverwinter Nights community already has lots to offer.
But for now, let me just welcome everyone to this new site, and I look forward to seeing the great mods this community has already created, and will create, being show-cased on another Nexus site.
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