Morrowind

XCOM Nexus Launched

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It is with great pleasure that I announce the launch of XCOM Nexus ready in time for the release of XCOM – Enemy Unknown this week (Tuesday in America, Friday in most other places).

If somehow you’re not aware, the X-COM series of games are considered massive cult classics with a whole wealth of depth that has never been replicated in the 15 years since the last proper game was released in the series. You play as the commander of a top secret agency tasked with protecting the world from an unknown extraterrestrial enemy who have an overwhelming technological superiority. Your job is to found bases, research and develop technology you find in the field and engage the enemy threat both in the air and on the ground, as you down UFOs and then go to the crash-site with a crack-squad of soldiers tasked with clearing the UFO area of enemies and recovering any salvageable technology.

Creating a Nexus site for XCOM – Enemy Unknown marks a shift in general policy for Nexus sites, not only because I’m launching the site before the release of the game but also because there’s been no announcement from Firaxis or 2K Games on the modding potential of the game and whether they’ll be supporting it with any modding tools. However, the original X-COM – Enemy Unknown and especially X-COM Apocalypse were some of, if not my favourite games of all time. Indeed, X-COM Apocalypse has been listed as my favourite game on my profile page since moving the Nexus forums over to Invision Board back in 2004 so to say I’m excited about this game would be an understatement.

I’d like to give the modding community as much support as possible, and early indication from the XCOM demo (available on Steam) seems to suggest that the game will at least be open to some forms of modification with or without a SDK. To that end I want to throw my support behind the people who are going to try their hardest to mod the game and help in establishing a modding community for it. Hopefully with enough support we can get the developers of the game, Firaxis, to help us out with a toolset. Typically Firaxis (known for the Civilization series of games) have been supportive of their modding communities in the past so there’s no reason to believe they won’t be this time around. If it becomes clear that the modding potential is very low and things don’t take off then it will be no harm, no foul, but it’s important to at least try and support the community as much as possible however I can.

The official XCOM forums are still confined to a single forum at the time of writing this news post and this is stifling a lot of the modding talk that is taking place there. 2K have promised to create some extra forums any day now, but whether they’ll include a place to talk about modding without getting swamped by posts about other miscellaneous topics is unknown. To that end I invite you to join us on our XCOM forums where things are at a just-launched quiet at the moment. I know lots of folks on the official forums have been talking about the types of mods they’d like to see and how far down the line it’s likely we’ll get to see them.

Once the game is globally launched and we’ve had some time to play it through and dissect the game’s setup I’m sure we’ll have a much better understanding of what will and will not be possible, as well as whether we can get it setup and supported in the Nexus Mod Manager. Until then, I’ll be bringing you as much news as possible as and when I get it, and we can still talk about the game in the XCOM section of our forums and share our screenshots from the game in the Image Share section .

Fingers crossed for an open, moddable game!

45 comments

  1. Balweg
    Balweg
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    used to play this game a lot...cant believe it was almost 2 decades ago with the vga monitor and stuff...
  2. psycros
    psycros
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    • 7 kudos
    If ever a game needed modding, and lots of it, XCOM is that game. Sooo much less than what we'd hoped for - if you played the demo, you pretty much played the actual game. Unfortunately, even if Firaxis releases tools or internal formats, I have a feeling that all the bugs are going to make life hard for the modders Here's hoping the patches come sooner rather than later.
  3. LHammonds
    LHammonds
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    It has been a while since I played games but XCOM (like Dark0ne) is one of my all-time favorite games. I liked the original and the apocalypse one.

    I've been playing this since it unlocked for me a few days ago. I have got to say that the demo does NOT do it justice. I didn't even feel the need to go through the demo a 2nd time and really didn't care to ride the rails during the initial tutorial levels either since I had already gone through the demo. But once you get past that, it is some superb gameplay and creates a lot of memorable moments you want to share.

    For my 1st play through, I chose character names from the Game of Thrones which made it really fun. My best/deadliest soldier turned out to be Khal Drogo (although he turned into a sniper)...imagine that! It was also funny that the 1st one to die was Eddark Stark...poor guy lost his head.

    I was disappointed in the diversity of the armor and I really hope we can add tons of our own unique armor in the game.

    EDIT: Oh, I might be up for 1 or 2 multiplayer matches...ID = Jadedwarlord

    LHammonds
  4. whitespider
    whitespider
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    • 2 kudos
    Right now, I would just be happy with some SLI support for the game.
  5. ILoveNukaCola
    ILoveNukaCola
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    Opps wrong forum...
  6. ILoveNukaCola
    ILoveNukaCola
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    I still think it would be awesome to see a nuked out Canada. Being a native to North America before it was North America, and a native Canadian I'd love to see what happened to cities like Winnipeg or better yet Toronto after the bombs fell. Mostly cause I lived in both cities and just want to see them depicted in the Fallout universe. On the side I would really like to see if obliterating Algonquin Park was cannon (Mothership Zeta), just for fun, can't think of a good story to go with it though.
  7. KHCloud
    KHCloud
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    • 3 kudos
    @TheEvolutionaryDante, Arkane Studios made Dishonored, Beth are just the Publishers, so I think the descision there rest with Arkane Studios and might not follow Bethesdas usual Modding route, maybe?

    On topic, sounds good about the XCOM section, looking to get it myself.
  8. CanisRex84
    CanisRex84
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    Mustardman, do you usually type before you think things through?
  9. mustardman
    mustardman
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    http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
  10. mustardman
    mustardman
    • member
    • 3 kudos
    Icall BS. Dark0ne, mention merps struggles or are u a coward. »Community, more like your community, by not ever saying a word about MERP being attacked like this u are not serving the community. Shame on u.