Morrowind

NMM updated to 0.17.1

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Following on from today's news regarding the splitting up of TESNexus an update to NMM has been released, which puts it at version 0.17.1. This version has primarily been rolled out to provide support for Morrowind, the fifth game supported by NMM, and also contains a few bug fixes and dialogue box changes.

Incidentally a couple of weeks ago NMM rolled past the 500,000 unique downloads mark, just before its 5 month anniversary since going in to open beta. It's great to see over half a million users have now tried out NMM and we'll continue to roll out more updates and changes soon as we work towards getting NMM in to general release and out of open beta.

36 comments

  1. RogueDemonKing
    RogueDemonKing
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    Starting to get bored now...no solution was provided other than uninstalling and going to a previous version...really?
  2. deleted4244978
    deleted4244978
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    The update gave me problems with installing the skyrim Extensible Follower mod... BOSS API error.
  3. deleted4244978
    deleted4244978
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    The update gave me problems with installing the skyrim Extensible Follower mod... BOSS API error.
  4. velinion
    velinion
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    Nothing happend this update, but last update NMM switch my load order to, as best as I could tell, alphabetical order.

    Still haven't quite managed to get it sorted.

    Running Win 7 x64.

    Just because this is beta does not mean that they should get away with not doing regression testing before a new release.
  5. Wunderhund
    Wunderhund
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    Well, Beta is obvious, but overall I like it. the cons I see so far are

    1) Sort order...enough said on that already by others

    2) Leaves traces of some uninstalled mods behind on the installed list which one much be careful to leave unchecked.

    3) not intuitive with adding mod author patches to existing mods (Part of that is the mod author's fault for lack of instruction in a lot of cases.)

    One nice thing I see it the program is a lot more intuitive in building mod files from no mod packages.

    Keeping in mind it is a beta, I would like to see some Editing functionality similar to FNV.
  6. RogueDemonKing
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    I use a 64bit OS. But what does that have to do with the totally mad load order chosen by the new version? All I want is NMM to leave my load order alone. I use boss separately and that's how I want it. STOP changing my load order automatically!!
  7. ArmedKevin117
    ArmedKevin117
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    @ArmedKevin117 : there shouldn't be a skyrim.esm in plugins.txt .

    Well, there is, and the game runs properly with it. The NMM puts in an extra entry, and the game CTD's on startup.
  8. DuskDweller
    DuskDweller
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    @92DemonKing, Sikera and other people with problems regarding plugins.txt files and load order: is your OS 32bit or 64bit?
    @ArmedKevin117 : there shouldn't be a skyrim.esm in plugins.txt .
  9. RogueDemonKing
    RogueDemonKing
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    Simpler solution...run BOSS before launching the game...but remember you can't place custom or new ESPs in correct order...which is currently an issue for me and Shadowmere is very displeased about it...I'm sure he'll come haunt you for this...
  10. sikera
    sikera
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    Hey guys... sry about my english (i´m brazilian)..
    This update of NMM crash my game.. and i get all day to fix..

    1. Copy all your saves (C:Users/XXX/Documents/My Games/Skyrim/Saves)
    2. Copy your mod folders
    3. Delete Skyrim folder (C:Users/XXX/Documents/My Games/Skyrim)
    4. Unnistal NMM
    5. Install NMM, BUT NOT UPDATE.. this is importante..
    6. Copy yours saves back
    7. Start SKYRIM WITHOUT MODS, LOAD GAME, QUIT AND NOT SAVE !!
    8. Instal all mods again.. apen skyrim.. and be happy..

    tanks all equip of Nexus for the mods and NMM... love you guys =D.. rly love