MORROWIND
  • 19 April 2012 22:38:52

    Interview with colourwheel, winner of March's FOTM contest

    posted by yoba333 Interviews
    Colourwheel took home the gold in our FOTM contest here on TES Nexus with her LOD Project. I had the opportunity to interview her, and you can read this interview below. Be sure to vote this month to see your favorite author featured here on the site news. Congratulations, colourwheel!
    QUOTE

    Q: So, colourwheel, tell us a bit about yourself. What are some of your hobbies besides gaming?
    A: I enjoy watching movies and listening to music like most people. I've always need an outlet for creativity. I honestly don't even really play video games anymore, yet my life revolves around them. What started as a fun game to play like oblivion... it turned more into a hobby to create my own fantasy world, which has been an on going personal project for me for over 3 years now. I just tend to enjoy sharing bits and pieces of my fantasy world with the community.

    Q: For those of us who don't know, what is your LOD project all about?
    A: The object of the LOD project was originally my personal mod to improve the visualization of distant buildings without the huge loss of FPS. Over the years I have tried out over a dozen LOD mods for buildings and structures making my game very beautiful yet FPS drop was always so drastic It made game play too slow to practically use. Really AEVWD was the only mod that came close yet Really AEVWD would still extremely damage FPS on my system. So I started messing with the meshes from that mod to try to improve FPS. Eventually I just started from scratch taking the raw mesh files from the Oblivion BSA and stripping vertice counts to extremely low counts. This alone Improved FPS on my system back to record highs beyond even my own expectations.

    Q: What was your inspiration for creating this mod?
    A:There really wasn't much inspiration for me. This project was more of something i had to do for personal reasons. Mostly people who know or fans of my work in the community, know me for releasing female Clothing and armor mods with an edge of sex appeal.

    Q: What are some of the challenges you've come across and how have you dealt with them?
    A: Honestly This mod isn't even that great or hugely challenging. Anyone with enough 3D modeling skills can do the same. This project is more so time consumming than anything else working on reducing vertice counts on one mesh can take up to 15mins to hours... Eventually doing anything long enough you get into what i call a "modeling rhythm" where you open up a program like blender as many times as your computer can handle and edit mesh work up to half a dozen at the same time.

    Q: What was your favorite part about creating the mod?
    A: my favorite part about this mod was just finishing it. lol

    Q: What are some of your favorite games besides Oblivion?
    A: I love 8-bit Super mario bros for nintendo, The next tetris online edition,and online poker.

    Q: How long has it taken you to get the mod to where it is now?
    A: The mod in question, only took few days of work for me.

    Q: Are you working on any other mods at the moment that you can tell us more about? Or do you have any new features planned for this mod?
    A: I am always updating my older oblivion mods. Here is a list of a series of work I have released that follw the same trend. "Sexy" is not "sex" The idea is sexy appeal is adding sexy Walk (slow attractive walk for females by mur_zik), sexy Idles (hand on one hip), Sexy sitting (females sitting with legs crossed), and sexy talk idle (hand on one hip). Also Skimpy clothing and armor and making all females young, attractive and very human like in appearance.
    Colourwheels Sexy Dark Brotherhood Sanctuary HGEC
    Colourwheels Sexy Skyrim Outpost HGEC
    Colourwheels Sexy Ayleid Shrine HGEC
    Colourwheels Sexy Tavern HGEC
    Colourwheels Sexy Oblivion Overhaul HGEC

    As of right now I am editing my recently released mod.
    Colourwheels Sexy Dwarven IronWoman Armor HGEC
    Improving texture map and making the armor more detailed....
    http://tes.nexusmods.com/imageshare/images/822828-1333951266.jpg
    http://tes.nexusmods.com/imageshare/images/822828-1333949625.jpg

    Also going to add eventually a light set and possibly new weapons too

    Q: Do you have any advice for aspiring mod authors out there?
    A: Not really. lol

    Q: And finally, do you have anything else you'd like to say to our readers?
    A: Yes I would like to say Hiya everyone! :D Thankyou everyone for voting for this file of the month and Thankyou Nexus :D. It made me very happy to see atleast one of my mods get FOTM, even though it is personally in my mind my least valuable and time consuming work i have ever shared with the community. Sadly what is popular amoung most isn't always an authors favorite or best. It's kinda funny to see a mod I worked on get FoTM when it didnt take much effort or time. I have over a dozen mods I have released in the past, some that have taken months to complete yet to never to see the light of popularity.
    Thankyou yoba333 For this interview.

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