Various first hand accounts available of Skyrim
The comments are posted in forum format, which appears to be far more useful at getting information across than wink-and-nod insider articles.
First up is our very own Dark0ne.
Err, that's not right.
SammiiDoogles at The Elderscrolls Forum somehow was able to include more information about the game in one forum post that a dozen other articles that Tesnexus could link to. Below is a small sample.
There is much more information in the linked post so click through and read it.
Sammuthegreat has provided several seperate threads of information. One containing his impressions, and two answering a group of questions from The Elderscrolls Forum members.
There's also this 'journalist' article to compare.
Haha, turning a wolf to a crispy sizzling heap and zapping it with electricity? Oh lol, where do these guys get such good material.
Yes I'm fairly sure that leaving out the yellow hovering exclamation mark was a conscious design decision on Bethesda Game Studios' part. Hooray for uninformative misguided complaining.
3 comments
http://www.youtube.com/watch?v=vr7nz6oR8LY
Well at least there is not like 5 voice actors doing everyones voice again.
Most game journalists however can't help but be incredibly contrived in how they write their previews. They steer clear of facts and actual reporting of what they observed to focus upon 'generalistic feelings' and 'observations'. They also have an annoying habit of including 'funny' stuff. You know what 'funny' stuff is. It's those dumb little parts in the article where the writer has tried to make a joke about something that makes you gag at how hopeless and non-journalistic they actually are.
The general consensus is that the game is fun. However very little knowledge about quest design and flow is still known.
Given that Bethesda heavily emphasised quest design and the choice and consequence available in Fallout 3, the lack of emphasis upon these features in Skyrim previews suggests that the quest follow a pattern similar to Oblivion's quests.
Whether the new dialogue system allows modders to write full and unlimited sentences like they were able to do with the Fallout 3/NV Geck, or whether they will once again be limited to 50 or so characters as occured with the Oblivion CS is currently unconfirmed.