Morrowind

New advanced search filter to sort by usable assets

  • Comment
I have added a new filter to the Advanced Search on the site to allow you to search by files that have their permissions set to "Yes, but you must credit me for all the files you use" or "Yes, no credit or permission needed" under "Users can use assets contained in my files in their own files".

This should allow mod authors who are looking for usable assets to quickly find files that have been made open for others to use under certain conditions.

28 comments

Comments locked

A moderator has closed this comment topic for the time being
  1. ShadowTek
    ShadowTek
    • supporter
    • 14 kudos
    Thanks more options are always a great thing!
  2. Paco420
    Paco420
    • member
    • 1 kudos
    would be nice to keep track of my active mod downloads without having them be removed after 30 days. Specially for mods that are constantly changing/updating.
    I understand that the premium accounts allows users to keep track of all download history but not everyone can throw money around like an American.
  3. bben46
    bben46
    • premium
    • 781 kudos
    @psychophat: We currently have between 30,000 and 40,000 mods. Get busy and send us a comprehensive list, please include what category it's in now, what category you think it should be in, and why.<img class=">

    In all seriousness. It's no longer feasible to change or even check the categories for that number of mods. But we do offer points for tagging them and we do have a filter that works with the tags.<img class=">

    On any file in the downloads, look to the far right of the tabs for the tab 'Tags' and click on it. Tagging helps the filter work better. And it can be done by anyone. <img class=">
  4. psychophat
    psychophat
    • member
    • 28 kudos
    Will there be a time that the admins can filter the files in the categories, I mean some mods/plug-ins don't belong on the category they are at and belong to another category that's much more suitable to their mods/plug-ins description or what it does.
  5. ladydesire
    ladydesire
    • member
    • 26 kudos
    @Offkorn: We're not strictly talking about modding someone else's mod; we're talking about using someone else's content in our mods. Both, at least in DA, require having access to sections of their content that they may not want to share with just anyone, due to the amount of work involve in creating it.
  6. Thandal
    Thandal
    • Moderator
    • 183 kudos

    I'm puzzled by posts such as this. If I'm reading it correctly, the author wishes to use the CCL (or GPL, or GNU, or whatever particular reference framework the poster prefers.) As far as I know, there's nothing stopping an author from doing so. One can publish one's own work using any such licensing, or none, as one choses.


    If it was truly 100% your own work, then yes.

    The vast majority of Mods however require the developer's game to work and are, as such, derivative works that may or may not be (which appears to be what that poster is wondering) subject to the developer's EULA.

    It's one of the main reasons I never understood why certain Modders are so... vehement about rights issues. If the developer has given 'you' the right to Mod their game, and 'your' Mod would not even exist without their game, then what exactly gives 'you' the right to deny others the right to Mod your Mod?

    Ummm, the exact same rights of authorship that allowed the creators(s) of the original work to grant or deny any modder the right to use the primary work. If they granted the use of it under one of the various public licenses, and included the terms requiring the further granting of those rights in any derivatives, then so be it.

    Interestingly enough, I have yet to see Bethesda or EA, (to name a couple of prominent copyright holders involved with materials here on Nexus) make such a restriction (or require its absence, depending on how one looks at it!) So obviously THEY feel it's important to keep these sorts of rights clearly in-place.
  7. Offkorn
    Offkorn
    • premium
    • 226 kudos
    I'm puzzled by posts such as this. If I'm reading it correctly, the author wishes to use the CCL (or GPL, or GNU, or whatever particular reference framework the poster prefers.) As far as I know, there's nothing stopping an author from doing so. One can publish one's own work using any such licensing, or none, as one choses.


    If it was truly 100% your own work, then yes.

    The vast majority of Mods however require the developer's game to work and are, as such, derivative works that may or may not be (which appears to be what that poster is wondering) subject to the developer's EULA.

    It's one of the main reasons I never understood why certain Modders are so... vehement about rights issues. If the developer has given 'you' the right to Mod their game, and 'your' Mod would not even exist without their game, then what exactly gives 'you' the right to deny others the right to Mod your Mod?
  8. soaren
    soaren
    • BANNED
    • 0 kudos
    Another awesome nexus feature. Good Job!
  9. SydneyB
    SydneyB
    • premium
    • 1,092 kudos
    Thanks Dark0ne, this is a very useful feature!
  10. Thandal
    Thandal
    • Moderator
    • 183 kudos

    airtonix,

    I would really really like to be able to use Creative Commons licenses, so that is a good idea.

    Though, I believe Bethesda allows derivatives of some of the game content, so you might not be able to relicense under those terms.

    I'm sure you could if the content was completely your own.

    Dunno how the license rights work for, say, retextures of Bethesda armor. I guess you just own the improvements, so to speak.

    It would be a bit misleading to people if we labelled the whole thing as Creative Commons, since Bethesda doesn't seem likely to relicense it as CC.

    Speaking of which it would be cool if they could do that one day. They already give out Arena and Daggerfall for free. They should just relicense them as GPL, like id Tech did with Quake and Enemy Territory. Then do the same for Morrowind in the near future. hehe

    I'm puzzled by posts such as this. If I'm reading it correctly, the author wishes to use the CCL (or GPL, or GNU, or whatever particular reference framework the poster prefers.) As far as I know, there's nothing stopping an author from doing so. One can publish one's own work using any such licensing, or none, as one choses.

    So is the real point that the poster wishes OTHERS to release their works under the poster's preferred terms? And in some of the similar posts I've read, would REQUIRE them to be released under those terms if they wished them published somewhere like, oh say, Nexus?

    I ask because it seems to me in the middle of saying the fomer; I like/prefer this-or-that public licence framework., the discussion often implies the latter; Others should/must use this one. And in the extreme cases it even reaches the stage of; If the author hasn't explicity declared otherwise, one may presume the work is freely available for any use at all.

    Since I haven't ever developed code for anyone other than myself or my employer, I may be missing some of the nuances of this type of activity.