Morrowind

Pete Hines on modding Fallout 3

  • Comment
Not really related to the Elder Scrolls (but perhaps related to any future ES games that might surface) but interesting none-the-less is a new interview with Pete Hines that covers the modding situation with Bethesda's soon to be released Fallout 3. Here's a snippet:

RPS: Getting more technical - care to talk about the mod situation?

Folk probably took for granted that every time we make a game, there's a mod tool. We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it's not on our schedule right now. We need to get the game done and out. It's not to say we won't do it. It's that right now we have an enormous amount of work to do, for three platforms and all these different languages to get it out around the wall. Right now, we can't say definitively “there will be mod tools, and here is when they'll be out”. That work remains to be done.


I'm not sure if I "take it for granted" so much as I take it as an awesome feature of a game that sets it aside from most other games out there. The question I ask myself is "Would I like Morrowind and Oblivion as much as I do now if they didn't come with a construction set?", the answer is a resounding no. They're good games made excellent by a strong and talented modding community that compliments the great job Bethesda did on providing the construction set on day one of the game's releases.

I wish Bethesda success with Fallout 3, I know I'll be buying it, but a part of me hopes that they'll get bitten in the backside a little for this. Not anything major, just something that causes a little resentment in the Bethesda ranks and makes them look back and think "gosh, I think we should have released the SDK with the game!". Selfish and unlikely, I know, but hell...here's to honesty!

To me Bethesda set a precedent in the gaming community with Morrowind and Oblivion by releasing their SDK with the game (or on the day of the game's release); a good example to other developers of what they can be doing to both better support their community and boost sales at the same time. This latest step with Fallout 3 seems like a step backwards in my book.

It's something I'll be watching closely over the coming months. I'm interested to see if it will have any effect on the Fallout 3 community.

51 comments

  1. Galahaut
    Galahaut
    • premium
    • 85 kudos
    That response is just another non-answer.
  2. Skotte
    Skotte
    • member
    • 57 kudos
    i don't know how here have seen Pete Hines community Q&A at an Italian Forum Here > http://www.forumeye.it/invision/index.php?...457857&st=0 .

    Messaggio #7 may be of interest here.

    BTW the Q&A is bilingual.
  3. fantasyjam
    fantasyjam
    • member
    • 1 kudos
    PC version is the only version they need to focus on when they release the mod tools. Also, the same language is usually used for all consoles, but slight changes are expected to be required to get a game working properly. Once you write the game for one console, if the other console supports the same features, porting the game should be easy.
  4. viana_qoh
    viana_qoh
    • premium
    • 0 kudos
    I'm mod-crazy. I love having them, looking at them, and maybe someday making them. A CS would absolutely vital to making FO3 a top-notch game, and without it replayability could wane. With that said...

    Bethesda is a company. It has deadlines, pressure from competition, censorship, from an ever-chaning market, and potentially even government and religious organizations. As such they will probably not be able to be the responsible trend-setters forever, if being that won't keep the business afloat. Ideals don't tend to mix well with business - stick to your guns too long, and if they don't pay out, you find yourself bottom-up.

    It happened to Sierra, Origin and probably many others. People will quit, the makeup of the company will change, or the entire face of gaming will change again. It happens. It will happen, possibly inevitably. I hope that it doesn't happen to Bethesda but they've hardly been perfect.

    I'm not going to waste energy being mad at people who are trying to earn a living just as I am, even if they don't have it quite figured out the best way to do that. I would rather they focus on getting out and taking care of their game, as I *will* be pissed at a subpar game.

    My two cents.
  5. ChaironDeCeleste
    ChaironDeCeleste
    • premium
    • 44 kudos
    For me the sdk is a core part of the game regarding my (potential) customer's decision.

    One should never forget that countless of the previously mentiond user made modifications which outmatch Beth's skills require official dlc content for running them <img class=">

    So community content is rather their lifeblood than a threat.
  6. sainta117
    sainta117
    • premium
    • 10 kudos
    I think you also have to consider that they may view user content as a potential threat to the viability of their downloadable content. After all, a great deal of the user-made content for the last two elder scrolls games was clearly superior to the bethsoft stuff. They may well be hoping to remove this type of competition and thus sell more units of their downloadables.
  7. Pjstaab
    Pjstaab
    • supporter
    • 0 kudos
    The F3 CS won't be ready for public release but yet they use it to make the game. Does that make sense?
  8. Eglaerinion
    Eglaerinion
    • member
    • 2 kudos
    I hope they release some sort of modding tools sooner or later not because I care about Fall Out 3 (not my type of game) but I think every PC game should have them. It sets PC games apart from consoles.
  9. Galahaut
    Galahaut
    • premium
    • 85 kudos
    Well, hopefully there won't be anything glaringly terrible like Oblivion's laughable UI that requires fixing within days of Fallout 3's release.
  10. gurka
    gurka
    • member
    • 0 kudos
    I think it's actually good if they wait a bit before they release the sdk ( if they will release one) because if they wait a bit, people who are playing the game will learn what they want to add to the game but like SickleYield said:

    if it can't be modded, I'm not buying it.