Morrowind
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Josephort

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josephort

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This mod attempts to remove (nearly) all trace that medium armor ever existed from the game. It eliminates the category, redistributes the pieces into light/heavy, and tweaks races, classes, factions, and skill books.

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Generally speaking, I find the degree of specialization through little choices to be one of Morrowind's strong points. However, I think Bethesda went a step too far in breaking armor into three separate categories. I have simply never understood the logic behind the existence of medium armor, for a few reasons:

1- I see a clear distinction between light and heavy armor and the skills needed to use them. Heavy plate armor is rigid but sturdy; users must learn how to move freely and take full blows. Light armor is flexible but offers only modest protection; users must learn to dodge and deflect blows. I don't really see what the middle ground is, or why it would require its own skillset. Why should a character comfortable in wolfskin armor be helpless in slightly bulkier bearskin? Why should a character able to fight in metal plate of nordic design be incapable of fighting in slightly lighter plate of orcish design?

2- I've never understood what sort of character archetype would specialize in medium armor. I take light armor when I want to specialize in stealth or mobility, heavy armor when I want to specialize in toe-to-toe combat, and both if I want to be a generalist. I pretty much only use medium armor if I really want my character to look like an ordinator.

3- Vanilla Morrowind simply doesn't add enough armors to justify three categories. Without the addition of large armor mods, light and heavy armor both lack mid-level sets, and medium armor lacks quality endgame gear.

This mod attempts to remove (nearly) all trace that medium armor ever existed from the game. The mod is broken into five esps. When all are used together, features will include:
-The medium armor category will not exist in game
-All classes and races will have medium armor removed from their specialties and replaced with either light or heavy armor
-Most NPCs who had a high medium armor skill will instead have high light or heavy armor
-All factions will have medium armor removed from their favored skills and replaced with light or heavy armor
-All former medium armor skill books will teach light or heavy armor instead
-All former medium armor sets will be assigned to either light or heavy. In sorting, I primarily focused on what made the most "sense" based on the armor's appearance and lore, but also took game balance into effect. Nordic Ringmail, Imperial Chain, Imperial Dragonscale, Bonemold, Dreugh, Bear and Ice armors and the Ebony Mail are all now light; Orcish, Indoril, Addamantium and Royal Guard armors area all now heavy.

Because this mod makes minor tweaks to many different objects, it will likely conflict with many different mods. For this reason, I have broken the mod into five different esp files. This will allow you to play with most of the features of the mod while avoiding those that conflict, and make it easier to organize your leveled list and merge objects in conflicting mods if you are comfortable doing so. See readme for more information.