About this mod
New trees for the Bitter Coast region.
- Requirements
- Permissions and credits
- Donations
An update is now available here!
Vurt's Bitter Coast Trees II v1.0
New trees for the Bitter Coast region. REQUIRES the .esp. Otherwise the tree fungi won't fit the new trunks.
Changes in .esp:
* 5 additional unique trees are added to various places in the game
* flora_bc_shelffungus 1-4 is moved (or the tree is moved) to fit onto the new meshes
* a few trees are moved from their original location to better fit the enviroment, like the tree standing almost directly infront of the lighthouse in Seyda Neen.
The .esp has been cleaned from GMST's using Morrowind Enchanted Editor.
Vurt's Bitter Coast Trees II v1.0
New trees for the Bitter Coast region. REQUIRES the .esp. Otherwise the tree fungi won't fit the new trunks.
Changes in .esp:
* 5 additional unique trees are added to various places in the game
* flora_bc_shelffungus 1-4 is moved (or the tree is moved) to fit onto the new meshes
* a few trees are moved from their original location to better fit the enviroment, like the tree standing almost directly infront of the lighthouse in Seyda Neen.
The .esp has been cleaned from GMST's using Morrowind Enchanted Editor.