Latest Mods
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Voiced Vivek and Yakety Yagrum PL
Spolszczenie do moda dodajÄ…cego, a raczej przywracajÄ…cego, dubbing Vivekowi i Yagrumowi, ostatniemu krasnoludowi.
- 2KB
- 7
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Voiced Vivek and Yakety Yagrum PL
Spolszczenie do moda dodajÄ…cego, a raczej przywracajÄ…cego, dubbing Vivekowi i Yagrumowi, ostatniemu krasnoludowi.
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Imperial Graves of Morrowind PL
Spolszczenie do moda dodajÄ…cego cesarskie cmentarze i grobowce do gry.
- 9.4MB
- 1
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Imperial Graves of Morrowind PL
Spolszczenie do moda dodajÄ…cego cesarskie cmentarze i grobowce do gry.
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Spolszczenie do moda dodajÄ…cego ruiny w regionie Zachodniej Wyrwy z sekretami do odkrycia.
- 11KB
- 1
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Spolszczenie do moda dodajÄ…cego ruiny w regionie Zachodniej Wyrwy z sekretami do odkrycia.
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Spolszczenie do moda przebudowującego i upiększającego dzielnice Telvanni i Hlaalu w Vivek.
- 1.4MB
- 3
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Spolszczenie do moda przebudowującego i upiększającego dzielnice Telvanni i Hlaalu w Vivek.
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Windows for Sadrith Mora. I added Windows to all the pods in the Sadrith Mora. try it out! its very pretty!
- 2KB
- 5
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Windows for Sadrith Mora. I added Windows to all the pods in the Sadrith Mora. try it out! its very pretty!
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The Overworked (aka Sign of the Fatigued)
A mod of mine that actually works! This adds a new birthsign to the game, "The Overworked." In addition to applying an Intelligence-based Magicka boost, this new sign causes the execution of a script which forces you maximum fatigue to always remain 1.
- 2KB
- 2
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The Overworked (aka Sign of the Fatigued)
A mod of mine that actually works! This adds a new birthsign to the game, "The Overworked." In addition to applying an Intelligence-based Magicka boost, this new sign causes the execution of a script which forces you maximum fatigue to always remain 1.
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This mod adds custom textures for 4 lessons of Viviec, the Homalies of Almalexia, the House of Troubles, and all magic scrolls.
- 18.1MB
- 132
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This mod adds custom textures for 4 lessons of Viviec, the Homalies of Almalexia, the House of Troubles, and all magic scrolls.
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Morrowind Modding Race Making Tutorial
Have you ever wanted to make your own race for Morrowind but didn't know how? Now you can!
- 4.8MB
- 23
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Morrowind Modding Race Making Tutorial
Have you ever wanted to make your own race for Morrowind but didn't know how? Now you can!
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Adds a spell that you can use to summon the daedric merchant, Creeper, for a short time.
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Private Tower Balmora ( Nemo Edit)
* Miss88dragon Thank you for the clear instructions *Add auto locking doors / Remove marketplace / Hide mage guild access 'nook'
- 100KB
- 12
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Private Tower Balmora ( Nemo Edit)
* Miss88dragon Thank you for the clear instructions *Add auto locking doors / Remove marketplace / Hide mage guild access 'nook'
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.9MB
- 487
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
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Mud golems are beings brought forth from the earth, shapen and animated to act as guardians/protectors and to serve their creator.
- 4.3MB
- 19
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Mud golems are beings brought forth from the earth, shapen and animated to act as guardians/protectors and to serve their creator.
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Ebonheart Imperial Chapel Redo
Changes the layout of the Imperial Chapel to be a bit more logical. Version 2.01 makes a couple of minor fixes.
- 1.1MB
- 23
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Ebonheart Imperial Chapel Redo
Changes the layout of the Imperial Chapel to be a bit more logical. Version 2.01 makes a couple of minor fixes.
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Fang-Like Fang of Haynekhtnamet
Removes the guard to make it look more like a fang
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Combines Bloated Caves and Bloated Morrowind into one .esp file for convenience.Optional version that is compatible with Mines & Caverns v5.6.
- 6KB
- 81
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Combines Bloated Caves and Bloated Morrowind into one .esp file for convenience.Optional version that is compatible with Mines & Caverns v5.6.
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Makes the Daedric Crescent look like it did in Battlespire
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Thickle-Lo - The Succulent Hackle-Lo Mod
Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.
- 199KB
- 363
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Thickle-Lo - The Succulent Hackle-Lo Mod
Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.
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Refilters and adds on to vanilla dialogue about abolitionists, so that plantation and mine owners who make their money off slavery don't give the same line as other Hlaalu, who are more ambivalent about the practice.
- 1KB
- 39
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Refilters and adds on to vanilla dialogue about abolitionists, so that plantation and mine owners who make their money off slavery don't give the same line as other Hlaalu, who are more ambivalent about the practice.
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I intend to make the sixth house creatures look more like they did in MK's concepts.
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A small mod for those desperate, lore respecting vampires that just want to feel the sun again, but still want mortals to cower at their feet and just can't give up the taste of fresh warm blood. Earn your right to walk under daylight again, so you can spread terror among the miserable worms 24/7, rain or shine!
- 14KB
- 21
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A small mod for those desperate, lore respecting vampires that just want to feel the sun again, but still want mortals to cower at their feet and just can't give up the taste of fresh warm blood. Earn your right to walk under daylight again, so you can spread terror among the miserable worms 24/7, rain or shine!