• Particle Weapons Merchant Mod for Morrowind

    This plug in adds a merchant named Lingarn and his shop to the temple courtyard in mournhold who deals exclusively with particle items mainly weapons. There's over 45 new particle items now inexistence in the game.

    uploaded 4:31, 10 Aug 2006 298 6 2,811kb Rogue_Shadow

  • Dwemer Graveyard for Morrowind

    This one adds a dwemer dungeon 1000 levels long to the game.
    Look for the dwemer tower near buckmoth fort.

    uploaded 4:29, 10 Aug 2006 821 28 3,202kb Rogue_Shadow

  • Bags of Holding for Morrowind

    irst and foremost the bags were created in whole by Eber Kain. Being a fan of AD&D i modified the bags to be more like the ones in AD&D.
    Weight Carrying Capacity Varients
    The player has to make the bags them selves by travling to certain shops(cloth shops/alchemists) spread out over morrowind to collect new clothbolts,spools,(models don

    uploaded 4:26, 10 Aug 2006 704 37 466kb Rogue_Shadow

  • Airship for Morrowind

    A flying ship that the player must build via quest that starts in Seyda Neen.
    *quest for upgrades to the airship once she's built.
    *Serves as a transportation device and traveling house.
    **I have not implemented collision detection i tried for 2 days and i dont care to deal with the headache,its up to you to not fly through trees and what not

    uploaded 4:24, 10 Aug 2006 1,902 45 1,735kb Rogue_Shadow

  • Airship Addon Holodeck for Morrowind

    This adds a seperate esp that adds a machine down in the engine room giving access to a swimming pool and a libray. (For the Air Ship mod)

    uploaded 4:23, 10 Aug 2006 332 4 15kb Rogue_Shadow

  • The House of Six Pains for Morrowind

    This adds a 500 level dungeon to the game.
    The entrance is above the temple in blamora,look for the dragon statue.

    uploaded 4:21, 10 Aug 2006 553 17 1,473kb Rogue_Shadow

  • Qwerts Banks for Morrowind

    A modified version of Indy's Bank 2.1 that adds bank personnel to the temple in mournhold.As well as Bank Merchants to all the banks, the merchants buying power is dependent on what city their banks are in.

    uploaded 4:19, 10 Aug 2006 187 7 802kb Rogue_Shadow

  • Volars Base for Morrowind

    This mod allows you to keep the Daedric Sanctuary amulet after you beat Lord Dregas Volar, and keeps it functional. This allows you to return to Malog Volar, and use it as the most convenient base in the game! You can instantly teleport there from anywhere, and if you mark first, teleport back again! (it looks pretty cool, too. Lol!)

    Also, fixed

    uploaded 2:57, 10 Aug 2006 123 7 2kb KhayPrower

  • Starcon5s Open Treasure Chests Retextured and Reflection Ma for Morrowind


    Starcon5 made these beautiful chests, and Qarl made the gold retexture. I put the two together, and also
    used Max_aka_NOBODY's gold coin textures to give the stacks of coins a better gold look.
    Max_aka_NOBODY was wonderful, and made reflective-map versions of the retextured chests.
    Also for this update, Max_aka_NOBODY has m

    uploaded 0:33, 9 Aug 2006 172 10 2,688kb Rogue_Shadow

  • Runis Bits and Bobs Resource 2 for Morrowind

    This modder's resource contains new models by Runi:

    Three variations on an Exquisite Goblet.
    My Wizards Pipe, with two metal trim colour variations.
    A random jug.
    A wood, gold, and onyx goblet.
    A plain wooden goblet with pewter rim.
    And a basin

    They also appear to include a silver wineglass, a steel goblet, and five crystal balls. Fo

    uploaded 0:30, 9 Aug 2006 113 5 9,783kb Rogue_Shadow

  • Runis Bits and Bobs Resource for Morrowind

    This modder's resource contains new models by Runi:

    Three variations on an Exquisite Goblet.
    Four variations on two styles of Gazingballs, and an extra iron one for good measure.
    My Wizards Pipe, with two metal trim colour variations.
    A random jug.
    A wood, gold, and onyx goblet.
    And a plain wooden goblet with pewter rim.
    There also app

    uploaded 0:24, 9 Aug 2006 109 3 14,136kb Rogue_Shadow

  • Vivec Fate for Morrowind

    This mod deals with the crisis in the Temple after
    the battle at Red Mountain. It breaks most, if not all of the
    Temple Quests, so if you want to run through those, do so before
    going too far in the storyline! (Eventually, there may be a new
    set of Temple quests.)
    -The first time you play, you'll probably get a warning about the
    shrine s

    uploaded 22:10, 8 Aug 2006 5,965 11 1,187kb Rogue_Shadow