Latest Mods
- Refine results Found 11376 results.
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This is translated (English) version of Menorra's Improved Better Heads (RU), with some improvements over original.
- 36.7MB
- 153
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This is translated (English) version of Menorra's Improved Better Heads (RU), with some improvements over original.
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A hotkey-able charm to teleport you to various places, including custom marks. No MWSE required, OpenMW compatible.
- 7KB
- 81
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A hotkey-able charm to teleport you to various places, including custom marks. No MWSE required, OpenMW compatible.
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Overhaul of the Dwemer Ruin Mzanchend.
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Skar of ald'ruhn normalmaps for OpenMW
A set of normalmaps for the giant crab of Ald'ruhn.
- 927KB
- 17
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Skar of ald'ruhn normalmaps for OpenMW
A set of normalmaps for the giant crab of Ald'ruhn.
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Ald Room --a mages guild apartment-room
adds player home where closet was in Ald'ruhn mages guild
- 74KB
- 11
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Ald Room --a mages guild apartment-room
adds player home where closet was in Ald'ruhn mages guild
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Investigate mysterious happenings at a new outpost of House Indoril on the mainland, leading you into a conflict between a mortal and a daedric prince. A quest mod for Tamriel Rebuilt. Part of the Morrowind Modding Madness Competition. (Team Sassy Sharmats)
- 2.1MB
- 12
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Investigate mysterious happenings at a new outpost of House Indoril on the mainland, leading you into a conflict between a mortal and a daedric prince. A quest mod for Tamriel Rebuilt. Part of the Morrowind Modding Madness Competition. (Team Sassy Sharmats)
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No glossy eyes for Galleo Races Redone Pluginless
Empty glow map textures for eyes.
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Ultimate magicka regeneration mod for Morrowind!
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Encumbrance doesn't effect speed or jump height
a simple GMST mod that makes encumbrance no longer affect how fast you run or how high you jump, recommended to use alongside another mod that debuffs heavier armor in some way ( I use armor effects-wd which is on morrowind mod history)
- 1KB
- 16
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Encumbrance doesn't effect speed or jump height
a simple GMST mod that makes encumbrance no longer affect how fast you run or how high you jump, recommended to use alongside another mod that debuffs heavier armor in some way ( I use armor effects-wd which is on morrowind mod history)
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Set out on an adventure to Fort Stormwatch, a high security prison that has been taken over by the Inmates. The job is simple; rescue the hostages, kill the Inmates' leader and raise the front gate. But something far more sinister is happening... something that will test the Nerevarine's will and survival.
- 76.7MB
- 75
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Set out on an adventure to Fort Stormwatch, a high security prison that has been taken over by the Inmates. The job is simple; rescue the hostages, kill the Inmates' leader and raise the front gate. But something far more sinister is happening... something that will test the Nerevarine's will and survival.
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All Weapon Projectiles Have 0 Weight
Just a little mod that I made to have *all weapon projectiles (like stars, throwing knifes, darts, arrows and bolts, is what I mean by all) to have 0 weight*
- 3KB
- 51
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All Weapon Projectiles Have 0 Weight
Just a little mod that I made to have *all weapon projectiles (like stars, throwing knifes, darts, arrows and bolts, is what I mean by all) to have 0 weight*
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I always felt, (Atleast to me personally here) that *most* of the predefined classes in Morrowind, were pure garbage ("like wtf monks don't have blunt weapons skill?", etc). So I decided to change a couple of the skills in them, to be in line with their respective class (or what *i, personally* consider to be)
- 5KB
- 10
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I always felt, (Atleast to me personally here) that *most* of the predefined classes in Morrowind, were pure garbage ("like wtf monks don't have blunt weapons skill?", etc). So I decided to change a couple of the skills in them, to be in line with their respective class (or what *i, personally* consider to be)
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Pimp My Shrine - The Daedric Legend of Vernaccus
A lore-friendly quest mod based on an in-game book brought to life, with dungeons, mind-bending puzzles, quests, Daedra, and the power to summon items from oblivion.
- 239.3MB
- 148
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Pimp My Shrine - The Daedric Legend of Vernaccus
A lore-friendly quest mod based on an in-game book brought to life, with dungeons, mind-bending puzzles, quests, Daedra, and the power to summon items from oblivion.
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Vaermina's Quest - Dreams of the Escaped
Journey through ancient legendary dreams and events to try and piece together a mystery on behalf of the Prince of Dreams and Nightmares, Vaermina.
- 19.7MB
- 95
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Vaermina's Quest - Dreams of the Escaped
Journey through ancient legendary dreams and events to try and piece together a mystery on behalf of the Prince of Dreams and Nightmares, Vaermina.
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Large scale overhaul of Tel Aruhn and Yansirramus Shrine with complete OAAB integration, new quests, and a lot more. A mod submitted for the 2020 Morrowind Modding Madness competition.
- 53.9MB
- 238
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Large scale overhaul of Tel Aruhn and Yansirramus Shrine with complete OAAB integration, new quests, and a lot more. A mod submitted for the 2020 Morrowind Modding Madness competition.
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This mod makes illegal to go in shops and houses at night.
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Failing a Taunt will now negate previous successful taunts, reducing that character's will to fight and restoring its ability to flee, rather than doing nothing.
- 3KB
- 26
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Failing a Taunt will now negate previous successful taunts, reducing that character's will to fight and restoring its ability to flee, rather than doing nothing.
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Darkfri's various little mods and patches
A compilation of small tweaks, fixes and patches that can be usefull to others.
- 2.9MB
- 92
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Darkfri's various little mods and patches
A compilation of small tweaks, fixes and patches that can be usefull to others.
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Actually Play the Game - Automated Mod Guide
The mod for people who don't like to spend a lot of time modding. 1. Run the script2. Follow the instructions in the little window3. Play the gameSee the videos for a demonstration of installing and then using APG.
- 10.2MB
- 30
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Actually Play the Game - Automated Mod Guide
The mod for people who don't like to spend a lot of time modding. 1. Run the script2. Follow the instructions in the little window3. Play the gameSee the videos for a demonstration of installing and then using APG.
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This mod adds a small player home in Balmora. It's located on the plaza by the South Gate, a short walking distance from most services.
- 3KB
- 46
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This mod adds a small player home in Balmora. It's located on the plaza by the South Gate, a short walking distance from most services.