• The House of Six Pains for Morrowind

    This adds a 500 level dungeon to the game.
    The entrance is above the temple in blamora,look for the dragon statue.

    uploaded 4:21, 10 Aug 2006 523 14 1,473kb Rogue_Shadow

  • Qwerts Banks for Morrowind

    A modified version of Indy's Bank 2.1 that adds bank personnel to the temple in mournhold.As well as Bank Merchants to all the banks, the merchants buying power is dependent on what city their banks are in.

    uploaded 4:19, 10 Aug 2006 184 7 802kb Rogue_Shadow

  • Volars Base for Morrowind

    This mod allows you to keep the Daedric Sanctuary amulet after you beat Lord Dregas Volar, and keeps it functional. This allows you to return to Malog Volar, and use it as the most convenient base in the game! You can instantly teleport there from anywhere, and if you mark first, teleport back again! (it looks pretty cool, too. Lol!)

    Also, fixed

    uploaded 2:57, 10 Aug 2006 122 7 2kb KhayPrower

  • Starcon5s Open Treasure Chests Retextured and Reflection Ma for Morrowind


    Starcon5 made these beautiful chests, and Qarl made the gold retexture. I put the two together, and also
    used Max_aka_NOBODY's gold coin textures to give the stacks of coins a better gold look.
    Max_aka_NOBODY was wonderful, and made reflective-map versions of the retextured chests.
    Also for this update, Max_aka_NOBODY has m

    uploaded 0:33, 9 Aug 2006 169 7 2,688kb Rogue_Shadow

  • Runis Bits and Bobs Resource 2 for Morrowind

    This modder's resource contains new models by Runi:

    Three variations on an Exquisite Goblet.
    My Wizards Pipe, with two metal trim colour variations.
    A random jug.
    A wood, gold, and onyx goblet.
    A plain wooden goblet with pewter rim.
    And a basin

    They also appear to include a silver wineglass, a steel goblet, and five crystal balls. Fo

    uploaded 0:30, 9 Aug 2006 112 5 9,783kb Rogue_Shadow

  • Runis Bits and Bobs Resource for Morrowind

    This modder's resource contains new models by Runi:

    Three variations on an Exquisite Goblet.
    Four variations on two styles of Gazingballs, and an extra iron one for good measure.
    My Wizards Pipe, with two metal trim colour variations.
    A random jug.
    A wood, gold, and onyx goblet.
    And a plain wooden goblet with pewter rim.
    There also app

    uploaded 0:24, 9 Aug 2006 108 3 14,136kb Rogue_Shadow

  • Vivec Fate for Morrowind

    This mod deals with the crisis in the Temple after
    the battle at Red Mountain. It breaks most, if not all of the
    Temple Quests, so if you want to run through those, do so before
    going too far in the storyline! (Eventually, there may be a new
    set of Temple quests.)
    -The first time you play, you'll probably get a warning about the
    shrine s

    uploaded 22:10, 8 Aug 2006 5,938 11 1,187kb Rogue_Shadow

  • Starcon Animated Treasure Chests for Morrowind

    Nine open chests with gold or gem contents, some animated.

    uploaded 16:32, 8 Aug 2006 86 5 2,044kb Larissa Mem

  • Weapon Range Balance for Morrowind

    Makes all the Range for weapon in the game much more realistic and balanced.

    Note: This mod has been made by M6n6M6(Derek). I've only reuploaded it.

    uploaded 14:25, 8 Aug 2006 409 19 13kb bjam

  • Stormrider for Morrowind

    Looking for a ship of your own, but don't want to do the Fishing Academy
    quests? Would rather have a standard ship with seperate cabin and below decks
    instead of the Sellnsail galleon? Well I did, so now you can too!

    This mod incorporates my own modified version of the boat and ship scripts
    from Fishing Academy 2.53. It is the equivilant

    uploaded 14:21, 8 Aug 2006 527 23 196kb bjam

  • Moonshadow Temple for Morrowind

    Adds a beautiful Ivory city named "Moonshadow Temple" to the Morrowind world. There, you will find six (unfurnished) houses of varying sizes. Also, you will find a shop, owned and operated by the lovely Sunsi, who will sell you Ivory furniture to decorate the house of your dreams. Be sure to bring plenty of gold!

    Theres a fellow on the doc

    uploaded 14:10, 8 Aug 2006 894 32 16,103kb bjam

  • Tougher Sixth House for Morrowind

    his mod modifies the Dwemer strongholds of Venymal and Odrosal
    to be much more difficult. Finding Kragrenac's tools is no longer easy!
    A dwemer ruin dungeon generator was used to create the new areas -
    9 new cells for each dwemer ruin. All of them are interconnected and make a
    true dungeon maze worthy of the Nerevarine. Originally I wanted

    uploaded 13:54, 8 Aug 2006 174 12 34kb bjam