MORROWIND
  • Enhanced Spears for Morrowind

    Tired of spears being weak? Well not no more! Everything has changed! I have changed the stats of the spears so that they are just as good as swords and stuff. Have fun!

    uploaded 2:00, 18 Oct 2006 639 27 2kb hummer

  • Spears Enhanced Fixed Stats for Morrowind

    Tired of all the spears being weak? Well NO MORE! This mod will make them actually usefull. It fixes all the standard spears (Chitin, Iron, Steel, Silver, Ebony, Dwarven, and Daedric) NOTE: it does not fix enchanted/ Special spears. Stay alert for version 2.0a, I will enhance the staffs and Halberds also!

    uploaded 1:55, 18 Oct 2006 133 4 2kb hummer

  • Marble Chapel # 3 for Morrowind

    This Test-Mod places a unique Marble Chapel/Temple in
    Buckmoth Legion Fort (in lower level).
    For 2nd Edition only!:
    - I made new textures for Imperial Cult Altar, so it is now white marble.
    - I changed the textures on Mazte (blue mazte) & Telvanni Musk (super white).
    - I changed the texture on a table so it looks like wood.
    - I changed the pe

    uploaded 23:01, 15 Oct 2006 866 1 702kb morsepone7

  • Dark SoulsBlood Point Isle Resources for Morrowind

    Full details at: http://www.pirates.retreat.btinternet.co.uk/DarkSoul.htm

    This is a pack of resources from a mod I decided to scrap. You need to have all expansion packs to use the resources, since it uses retextured meshes from them all.

    The island is part designed, it needs interiors, quests, dialogue, and it'll be a complete mod.

    uploaded 16:10, 13 Oct 2006 146 2 4,594kb piratelordx

  • Marble Chapel # 3 for Morrowind

    This Test-Mod places a unique Marble Chapel/Temple in
    Buckmoth Legion Fort (in lower level).
    Uses Morrowind GOTY edition (only MW).
    :::
    Cleaned with TESAME.

    For 2nd Edition only!: October 15, 2006.
    - I made new textures for Imperial Cult Altar, so it is now white marble.
    - I changed the textures on Mazte (blue mazte) & Telvanni Musk (supe

    uploaded 6:19, 13 Oct 2006 49 0 712kb morsepone7

  • T_Dagger for Morrowind

    Modders Resource

    uploaded 13:30, 11 Oct 2006 170 8 76kb Thann

  • JamesWs Cities Populated for Morrowind

    Adds randomly spawned generic NPC's to most towns and villages, and includes two expansions; Tribunal Addon, and Bloodmoon addon.

    uploaded 22:46, 10 Oct 2006 298 18 39kb JamesW

  • JamesWs Caldera Mines More Guards for Morrowind

    Adds more guards to the Caldera Mines, and about 2 new ebony ore containers.

    ~JamesW

    uploaded 22:43, 10 Oct 2006 65 3 3kb JamesW

  • JamesWs Seyda Neen Expanded for Morrowind

    This mod changes Seyda Neen to seem more, in essence, a town! Adds two new shops, paves some of the town, and even adds an exterior jail!

    UPDATE ; Fixed some errors. Now you wont get the script not compiled error. Updated to 1.7. Read readme for details.

    uploaded 22:41, 10 Oct 2006 1,174 35 109kb JamesW

  • 7th House Isle for Morrowind

    Welcome to 7th House Isle, home of the 7th House,
    the Forgotten House of the Dwemer.
    This isle is situated due west of Hla Oad, though it is
    accessible via Arrille's Tradehouse in Seyda Neen (teleporter girl). This island is of medium size, and is filled with surprises.
    Two silt-striders at each end provide transportation.
    A fort lies to t

    uploaded 5:15, 8 Oct 2006 893 22 373kb morsepone7

  • Fenrya13s Daedric Revamp for Morrowind

    This is a total Daedric Architecture replacer. It replaces all stock Daedric meshes and textures when active. With all the replacers out there; I decided it was time to show the Daedra some love too.

    uploaded 8:57, 4 Oct 2006 128 1 3,030kb fenrya13

  • Werekin v10 for Morrowind

    Adds a new race called the Werekin to Morrowind. Standard Bethesda Nord bodies. The race starts with the Werewolf disease automatically.

    Cleaned with TESAME

    Requires:

    Morrowind.esm
    Bloodmoon.esm

    uploaded 23:51, 3 Oct 2006 394 13 5kb Counciler