MORROWIND
  • StoneWatchV1.zip for Morrowind

    This mod adds a keep in Ascadian Isles -3,-4. The location is easy to find, head past the silt rider out of Balmora. You will see the stream ahead. Follow along it and to the left you will see a rope bridge. Cross the bridge and bear to the left, you will see the keep.The keep adds 5 interior cells and modifies a small portion of Ascadia Is

    uploaded 23:15, 3 Feb 2006 60 4 28,039kb Mhydrian1

  • WitchingHour's 3rd Clothing Pack for Morrowind

    The clothes are located in a box marked 'Da Box' in Suran, inside the House of Eartly Delights.

    uploaded 21:39, 2 Feb 2006 285 4 2,573kb WitchingHourisNear

  • dragonebone helm for Morrowind

    This mod adds a dragonebone helm to the game the helm is in Tel Dyr ecquiped by Divayth Fyr i will try to add a full set but for now you will just have to do with the helm.

    uploaded 17:13, 2 Feb 2006 108 2 11kb blackligh

  • Ultra Ring for Morrowind

    On Ra'virr's pillow in balmora.Omg I don't know where to start definately not for purists. constant effect: fortify acrobatics 200, fortify athletics 200,waterbreathing,night eye 100%, 100 chameleon,100%sanctuary(cant be hit with normal weapons)

    uploaded 12:34, 2 Feb 2006 361 10 5kb LAZEO

  • Galleon of the Nevarine for Morrowind

    Vivec is so happy that you saved the world, He decided to give you your own ship.On the ship is your own Gondolier complete with his own Ebony Gondoliers Helm, and the ability to teleport you to ,Caldera, Balmora,Ebonhart and Ald-Ruhn. And if you are adventuring and you find something really cool but don't want to have to walk all the way back t

    uploaded 7:53, 1 Feb 2006 175 1 12kb LAZEO

  • Horror Mod for Morrowind

    Descend into the depths of Horror to find out
    what's causing the people of Suran to disappear!
    (a compilation of many, many, modders work,
    to a large part assembled, interiored, and scripted by
    LightningFlik... seven months of work or so, and later
    modded by me... for about three months of work).

    To start the mod, head to Suran and talk

    uploaded 5:31, 1 Feb 2006 3,521 101 97,152kb MentalElf

  • White Senches 1.3 for Morrowind

    Since this is more of an overhaul than an update, I'll just list what's
    included here:

    -Minor edits where "Khajiits" come up in dialogue, especially greetings
    category and "Khajiit" topic. This is done to ammend statements such as
    "ONLY the Suthay-raht inhabit Vvardenfell." In many instances, these topics
    say that (On

    uploaded 19:55, 31 Jan 2006 466 12 8,444kb Kieve

  • Vampire Hideaway.rar for Morrowind

    It is a tombhouse in the Grazelands Region for Vampires.It contains a ring for quick travel back.It Has room to decorate however you want and a few chests,skeletons,and urns if you just want a place to stash some loot.Plenty of room for lunch as well :)Vampire Hideaway Clan Vendors.espOnly use one of these depending on what clan you

    uploaded 15:56, 31 Jan 2006 142 2 57kb MrDarkSim

  • Drow City Denizens Headpack 1 for Morrowind

    Requires Drowcity Denizens.This plugin adds five drow heads (four male and one female) with matching skintone for Drow City Denizens' Darker Drow race by Mr. Dave and Faylyn, as well as four hairstyles (four for females and three for males).

    uploaded 15:18, 31 Jan 2006 134 4 1,649kb Dimitri Mazieres

  • Japanese House - Vivec Expansion Compatability Patch for Morrowind

    Moves the Guar Island to the Main Land so the Japanese House is usable

    uploaded 23:56, 30 Jan 2006 161 7 414kb StaticNation

  • MWInhabitants: Freeform PATCH.01 for Morrowind

    3 changes to MWInhabitants: Freeform:
    1. fixes the "null" that appears in dialog for Special Acquisition quests
    2. Increases compatibility with Galsiah Character Development by changing ability spells to curses (also alters the magnitude of those spells for game-balance purposes)
    3. Reduces the barter gold bonus for Special Acquisition mer

    uploaded 16:49, 30 Jan 2006 1,944 34 6kb scruggs

  • MWInhabitants: Pickpockets! for Morrowind

    Those of you who have used the very old beta version of MWInhabitants, don't be scared: these pickpockets are completely rescripted. You can customize 4 aspects of their behavior, including spawn frequency, speed (relative to player's speed), what types of items are stolen (any items, or gold only), and toggle the time limit for recovering yo

    uploaded 16:25, 30 Jan 2006 405 14 29kb scruggs