MORROWIND
  • T_Dagger for Morrowind

    Modders Resource

    uploaded 13:30, 11 Oct 2006 164 6 76kb Thann

  • JamesWs Cities Populated for Morrowind

    Adds randomly spawned generic NPC's to most towns and villages, and includes two expansions; Tribunal Addon, and Bloodmoon addon.

    uploaded 22:46, 10 Oct 2006 280 13 39kb JamesW

  • JamesWs Caldera Mines More Guards for Morrowind

    Adds more guards to the Caldera Mines, and about 2 new ebony ore containers.

    ~JamesW

    uploaded 22:43, 10 Oct 2006 65 2 3kb JamesW

  • JamesWs Seyda Neen Expanded for Morrowind

    This mod changes Seyda Neen to seem more, in essence, a town! Adds two new shops, paves some of the town, and even adds an exterior jail!

    UPDATE ; Fixed some errors. Now you wont get the script not compiled error. Updated to 1.7. Read readme for details.

    uploaded 22:41, 10 Oct 2006 1,148 32 109kb JamesW

  • 7th House Isle for Morrowind

    Welcome to 7th House Isle, home of the 7th House,
    the Forgotten House of the Dwemer.
    This isle is situated due west of Hla Oad, though it is
    accessible via Arrille's Tradehouse in Seyda Neen (teleporter girl). This island is of medium size, and is filled with surprises.
    Two silt-striders at each end provide transportation.
    A fort lies to t

    uploaded 5:15, 8 Oct 2006 866 17 373kb morsepone7

  • Fenrya13s Daedric Revamp for Morrowind

    This is a total Daedric Architecture replacer. It replaces all stock Daedric meshes and textures when active. With all the replacers out there; I decided it was time to show the Daedra some love too.

    uploaded 8:57, 4 Oct 2006 123 1 3,030kb fenrya13

  • Werekin v10 for Morrowind

    Adds a new race called the Werekin to Morrowind. Standard Bethesda Nord bodies. The race starts with the Werewolf disease automatically.

    Cleaned with TESAME

    Requires:

    Morrowind.esm
    Bloodmoon.esm

    uploaded 23:51, 3 Oct 2006 344 9 5kb Counciler

  • MCA 5 Lite for Morrowind

    This should reduce the amount of NPCs that spawn by almost half. The goal of this is to help reduce the framerate hit that MCA can cause in peoples games. If you want to truly have better FPS though, it's been suggested to also disable the MCA Guards.esp, as the guard scripts are reported to slow the game down, too.

    You should mainly notice a

    uploaded 18:17, 3 Oct 2006 1,034 10 5kb Marbred

  • Djupsgaard for Morrowind

    Many ages ago, the great Nordic hall of Djupsgaard and its warriors ruled over all Solstheim. Built around the great earth-tree Jarngren, the hall was a haven for all and sundry against the fierce elements and creatures of the island. Some say the hubris of its warriors angered the gods, as an earth-shattering earthquake saw it suddenly disappear d

    uploaded 5:34, 2 Oct 2006 280 7 2,925kb Polycrates

  • Cool Tomb for Morrowind

    adds a cool tomb, (tombs are always cool). This tomb is filled with monster who would love to dine on your brain and gnaw on your spine. Don't give them that oppurtunity. Ready your sword and polish that shield, then take a stroll on the trail behind Ald'Ruhn's Temple. Stroll along this path until you reach the entrance to a desecrated, an

    uploaded 4:11, 30 Sep 2006 155 5 79kb mhfi

  • Big Lake for Morrowind

    Adds a large lake near the Zainab camp. Filled with dreughs and dreugh warlords that protect your prize. Dive down deep and bring the latest scuba gear, because the bottom is definetly not visible from the surface. bring your water breathing potions and good luck me harties;)

    uploaded 4:02, 30 Sep 2006 155 3 158kb mhfi

  • Animra CAmp for Morrowind

    Places a Ashlander camp south of Balmora along Odai River. Nice items.
    Install: Unzip with WinRAR and place into Morrowind/Data folder. Enjoy:)

    uploaded 3:57, 30 Sep 2006 128 3 10kb mhfi