Morrowind

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kaekaze

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**************************** The Elder Scrolls III MORROWIND: Kaekaze\'s Dual Weapon Unequiper **************************** Index: 0. Purpose 1. Installation 2. Playing the Plugin 3. Credits 4. Usage 5. Contact Information **************************** 0. PURPOSE **************************** All

Permissions and credits
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The Elder Scrolls III
MORROWIND:
Kaekaze's
Dual Weapon Unequiper

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Index:
0. Purpose
1. Installation
2. Playing the Plugin
3. Credits
4. Usage
5. Contact Information

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0. PURPOSE

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Allows you to unequip a weapon and automatically have your off-hand weapon or shield unequiped.

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1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Files directory. Say yes to overwrite should it ask.

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2. PLAYING THE PLUGIN

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The plugin is fairly self-explanitory. To use this mod you need to know that:

This mod uses two global scripts, both of which can be turned on and off individually or together via a spell: DWUMenu

The spell-actived menu is exactly what you are looking after you cast the spell and allows you to alter the mod's settings. If you select one of the two options which deactivates this menu, you better be sure about your choice.

The unequiping script will remove your off-hand weapon or shield if you put away your weapon.

**It will not requip it upon drawing your weapon.**

You can put your shield or off-hand weapon in a quick slot to pull on when you draw your weapon. I tried to include this feature with MWE and morrowind scripting but there is no way. I do not do MWSE so do not ask.

3) To acess the menu again you must
a) Still have the spell-activated menu activated
b) Use the DWUMenu spell in your list
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3. Credits

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Bethsda for TES III
UESP/GhanBuriGhan for scripting resources
Should I give Canadian Ice credit for the readme format? ;)

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4. Usage

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I dont care what you do with this, go nuts.

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5. Contact Information

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Kaekaze:
www.yosticky.com
[email protected]