Fargoth gets drunk after his hiding place is discovered.
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DLC name
Bloodmoon
Tribunal
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Changelogs
Version 2.1
Added Fargoth's drunk responses to Persuasion choices
Arrille now reacts if mentioning the hiding place
Adds a key to Fargoth for his house which unlocks his door
tested to be retroactive if already completed quest - Fargoth will be drunk the next time you arrive in Seyda Neen
Version 2.0
Updated dialog
New Latest Rumors from other residents of Seyda Neen
Fargoth more drunk - removes shirt and shoes
improved scripts
Version 1.0
Original release from PlanetElderScrolls
Fargoth will now get stinkin' drunk after the lookout quest the player completes for the Nord in Arille's Tradehouse. Fargoth will have drunken things to say, and pass out randomly after the player does the lookout quest stealing from his hiding place. New and improved! Latest rumors will comment on Fargoth.