Morrowind

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Vendetta

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VendettaUploaderMan

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-MCA followers now killable. Has been tested and shit so now all the followers lose their immortality.

-Magicka regen spell that can be used for enchanting.  If you do not start with restoration as a high skill you may buy the spell from Arrile. I always wanted to make some of my armor into mana batteries instead of using alchemy. 
With this mod you will no longer be able to use spellmaking or enchanting to affect skills or attributes.  This prevents the abuse or fortifying luck or enchanting or intellect by hundreds of points.  After playing a new game on max difficulty I have changed my mind on this to be exploity.  Feels better to use the game mechanics to make fortify health and armor skills 100 points when most creatures in the game can one-shot me otherwise.

-Racial rebalancing by removing extra endurance. Personal taste, endurance is too important for high difficulty playthroughs so I made
every race/gender have 30 to start with.  The removed points were rearranged into other stats.

-Signs remastered by making each one a valuable choice. All the healing signs are buffed by making them last a very long time,
moonshadow is truely an escape by granting high levitation and 100
points of regen to magicka fatigue and health

-Monster upgrades. Most vanilla monsters were buffed. Liches, Saints, Ascended sleepers are now extremely overwhelming to come across and all have 400 soul. Soul value not tested.Many creatures have been given signs and racial powers. Orgrim now haveOrc's berserk power, Clannfear have Dragon Skin. Disintegrate armor used by Hungers and Nix Hounds is a relevant spell now.The three self proclaimed gods have been gifted with powers vastly outstripping the player For example Vivec's Bargain.Applying Weakness to all magicka and damage types to self, if he hits you with this bolt it will drain health and magicka at a very fast rate for a very long time. He will also run out of magicka meaning you can punch your lights out with his 400 damage fisting.


-Newest addition. In addition to reverting the inability to make spells and enchantments for stats and skills I have made and Esp that increases the maximum multiplier of the difficulty slider.  This ESP also adjusts max block chance to 85% because shields in real life are highly valued tools.



-Disclaimer? Don't know if any of this will work on someone else's install because my mod list has been changed so many times. However this might be an
opportunity for me to give back to the modding community so it's worth a try and this means feedback is needed.

-Installation!  Drop the esp files you want into your data folder and activate them from your Morrowind Launcher.