About this mod
One more house in Balmora. Cheaty, unbalanced and with huge cellar.
- Permissions and credits
(or one more house in Balmora)
My mod adds a middle-sized player house near South Wall Cornerclub. The door is locked, but you can find the key and teleport amulet in Arkngthand (seek a skeleton in Land's Blood Gallery). Or you may just unlock the door with lockpicks/spell.
This mod is rather out-of-balance, because I wanted to make something like typical Skyrim houses, you know, alchemic station, anvil, enchanter's table etc. So I made it!
- amulet, which teleports you into your home
- stationary alchemic laboratory (just activate it)
- collector of all Morrowind ingredients (removes all ingredients from your inventory)
- "sorters" for a few popular potions (they move all ingredients for the potion from collector's storage to your inventory)
- enchanting&spellmaking station in the form of skull
- anvil (free repair for your equipment)
- training chests for lockpicking
- working practice dummies (have some problems with collisions though)
Also, the capacity of all containers was increased, and the library contains pretty much skill books.
Mod doesn't add any meshes&textures, so it's appearance highly depends on your replacers.
(if you don't want to travell to Arkngthand)
press "~" and then type in console
player-> AddItem SBH_teleport_amulet 1
player-> AddItem SBH_key 1
1.0 - release
1.01 - fixed flying scrolls
1.02 - fixed a few clipping issues, added pathgrid, fixed archive structure for NMM
1.03 - fixed two bugs exlusive for vanilla Morrowind engine (don't bother if you use OpenMW)