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Team Wretched Netch Presents:
The Wabbajack!
"Do not believe madness to be a curse,
mortal. For some, it is the greatest of blessings.
A bitter mercy perhaps, but mercy nonetheless."
- Sheogorath
- Sheogorath
Adds a new artifact to the game, the Wabbajack! Including a small quest and unique dungeon to acquire it from.
-Ask around in Dagon Fel about the latest rumors to begin... Madness Awaits, Mortal.
-Very important -> THIS MOD REQUIRES MWSE 0.9.5-alpha.20151016 <- it is not yet openMW compatible!
Also required, are MCP 2.3 (script expression parser fix) and MGE XE 0.10.0 (or later) beta
If you run into bugs related to weapon itself, check your MWSELog.txt file before reporting to make sure you have the correct version.
I can't stress this enough, check your MWSE version before using this mod! Unless you went out of your way to specifically update MWSE, you're most likely using an out-of-date version. Assuming you already have a working MWSE install (e.g. from MGE XE), updating is very simple. Just take the MWSE.dll from the latest archive on this page and overwrite the one located in the base Morrowind directory.
Part of the Morrowind Modding Madness Competition!
You can vote for your favorite mod of this weeks challenge here.
***SPOILERS***
In addition to being able to polymorph your target into random creatures, the weapons magic effects also change every (non-finishing) hit.
***
Extra Credits:
WH-Reaper for bugfixes
alesthewoodcarver for his wabbajack textures
Pikachuno for his "Daedric Resources" mod