Morrowind

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Tenebruce

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Tenebruce

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Cast your spells, swing your blade, sneak... your sneakiness..?
Discover Morrowind as it is enhanced by Morrowind!

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My idea is to enhanced Morrowind by using only Morrowinds base assets (mainly due to lack of skill with texturing and meshing...)
I'll ever so slowly push the game out of it's bare cities and naked country side into an interesting tale of a province torn by
old wars, plagued by poverty, banditry and dark cults.
WARNING - Morrowmore is not compatible with anything that redoes, ravamps or remakes cities. Many will lead to odd results such as double lanters / light sources, clipping issues and odd placement of items due to parts being shifted and moved.


Morrowind (or more specifically, Vvardenfell) felt amazing, but it lacked the ideas that this world is not just living in the past, but is struggling to to come to terms with its current situation, Morrowind is a province dripping in conflicts and stories, current and past. I will try and both create and implement many tales of the Dunmer homeland.

First order of business, I have enhanced Balmora, not overhauled, not revamped, enhanced. I always found it odd how the walls of what is a moderately populated city were... well half complete. The Dunmer temple and mountain side on Balmoreas east side seemed lacking. I completed them, as neatly as possible, I also sealed off the ring of hills that just open into the main city from the wilderness. Now Balmora must be entered by the main gates as it should be with any city. A few of the buildings within Balmora have had their exteriors tweaked to feel more lived in and homely.
Yes at this moment it is a very lightweight change and doesn't really seem extensive enough for release, but I'm working on it and if  don't post it, I'll forget all about posting this and it will be lost to the ages.