Morrowind
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Original upload

Created by

MetaCthulhu

Uploaded by

Curbro34

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Safe to use

About this mod

A quick and dirty, super lazy retexture and normal map of Indoril Armour that I did using GIMP. Only works with OpenMW 0.39 or newer.

Requirements
Permissions and credits
Texture Info

Indoril Armour is maybe the most recognizable armour in Morrowind; it's most famously seen worn around Vivec City by its special guard, the Ordinators. While the textures were cutting edge at the time, after almost 15 years they look... smudgey. So I decided to do a super lazy retexture and normal map using GIMP.

The method I used was pretty basic: Take vanilla-texture, use "refocus" plugin, export as "vanilla-texture.dds", desaturate colour (luminosity), use "normal map" plugin (scale -5), export as "vanilla-texture_N.dds". That's all I did. Nothing special, but I think it turned out rather vanilla friendly and a lot better looking. Imagine how good it would look if somebody actually spent time on it!



How to Install

(Taken from
: Vivec Normal Mapped for OpenMW by Lysol)

To install (good, OpenMW multi data folders-style):

This guide explains the process in detail. Check it out if you haven't done this before.

  • To install the mod, create a data folder for the mod and add its path to openmw.cfg
  • To uninstall the mod, simply remove the folder from openmw.cfg
  • Find your "settings.cfg" file. Should be here:
    • Linux: $HOME/.config/openmw
    • Windows: C:\Users\Username\Documents\my games\openmw (username, harddrive and language may vary)
    • Mac: $HOME/Library/Preferences/openmw

  • Add these rows to settings.cfg (except for the QUOTE):
    QUOTE
    [Shaders]
    auto use object normal maps = true
    auto use object specular maps = true
  • You're done! Launch the game and everything should work as expected.
    Didn't understand a thing in the first two steps? Again, look at the official OpenMW wiki guide.

    Still don't understand? Ah well. Do it the old way then. Follow the
    instructions below. But it's gonna suck when you have to uninstall or
    reinstall the mod because you will have to remove every single texture
    manually.

    To install (bad, old school way):

    • Put the "textures" folder in your Data Files folder in the main Morrowind directory. Overwrite when/if asked.
    • Find your "settings.cfg" file. Should be here:
      • Linux: $HOME/.config/openmw
      • Windows: C:\Users\Username\Documents\my games\openmw (username, harddrive and language may vary)
      • Mac: $HOME/Library/Preferences/openmw

  • Add these rows to settings.cfg (except for the QUOTE):
    QUOTE
    [Shaders]
    auto use object normal maps = true
    auto use object specular maps = true
  • You're done! Launch the game and everything should work as expected.
    ----

    If you want to read more about the shader settings in OpenMW, check this page:

    https://wiki.openmw.org/index.php?title=TextureModding

    Enjoy!