Morrowind

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Grond1911

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gr1911

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About this mod

Collection of small mods that do not seem substantial enough to each have their own page on the site.

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UPDATED August 29, 2016: v1.15

+Races: tweaked attributes a little, mostly to normalize luck at 40 for all races; weakened Dragon Skin power a bit
 
+WolvesFriendlyToWerewolf: made it so wolves will not change to 'follow mode' until <2000 units from player
 
+LeadersDefended: fixed some problems that could arise with Karrod and the duel in the Mournhold throne room

+PuzzleBoxForCorprusCure: minor change/fix to "dwemer piece" dialog topic; changed a couple of 'setdisposition' functions to 'moddisposition'

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Archive contents:

! New in 1.1
HalfWeightAmulets:
Reduces weight of all amulets by 50%.
Requires the following mods, and must load after them:
Unique Finery Replacer by Alaisiagae: http://www.nexusmods.com/morrowind/mods/25725
Unique Jewelry by Flash3113/Remiros: http://www.nexusmods.com/morrowind/mods/44482

! New in 1.1
GuarCaravaners:
Adds travel-service NPCs with pack guars to these areas: Balmora, Caldera, Pelagiad, Seyda Neen, and Vivec: Hlaalu.
Similar to "Chariots" from Antares' Little Mods but provides a few more travel destinations.
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AlmalexiaBlessings:
Improves abilities received from Almalexia after completing "The Missing Hand", and makes Her Tamed Lightning obtainable.

AltBonemoldPauldrons:
Bigger, less wimpy-looking bonemold pauldrons (affects the 'regular' ones, not Armun-An or Gah-Julan)

AttackAccuracyBonus:
Grants a scripted accuracy increase to the player, starting out as a +50 bonus at level 1 and decreasing by 5 every 3rd level until it reaches +0 (no bonus) at level 31+, at which point the script stops running.

Birthsigns:
Birthsign rebalance. Attempts to make all signs useful and gives them more interesting effects, while being much more true to the descriptions given in the in-game book "The Firmament" than the original game.
(detailed info inside archive)

ColonyReport-DemotionOnly:
Demotes you instead of expelling you from the East Empire Company if you should fail the timed quest "Race Against the Clock".
Note: If you use the MCP's Allow Faction Leaving option you will still be expelled if you haven't taken any promotions yet.

CorprusTweak:
Changes Corprus disease into a scripted effect, mostly to prevent abuse of it for massive attribute gains. In addition, it will now make you immune to disease from the start, as I think it was supposed to.

DarkBrotherRace:
Limits player access to the 'too-good' Dark Brotherhood armor to 3 full sets total by changing Dark B.H.-faction NPCs to a new custom race that has the -appearance- of wearing this armor, when it is actually their "skin". Also makes this new race playable.

DBAttackTweak:
1) No attacks until you have 1+ Rep and are Lv.2+; 2) Attacks continue until the DB leader is killed; 3) Lowers chance to be attacked slightly; 4) Prevents attacks in locations that were illogical; 5) Makes up to 3 assassins attack at once if you are Lv.40+

DivaythFyrTweak:
Divayth Fyr will now sell you almost every spell in the game, and his daedric equipment has been replaced with bound equipment so that you can't loot it.

ExquisiteGloves:
Adds exquisite gloves to the game. Obtained randomly via leveled lists, sold at Elegnan's in Tel Mora, and worn by Dilvene Venim.

FactorEstateCellar:
Adds a cellar (which is actually a container with a storage capacity of 9999999) outside the Raven Rock Factor's Estate where you can store all of your junk.

HircineAllAspects:
Little patch that lets you choose to fight all three of Hircine's Aspects (Strength, Speed, and Guile) if you want, so you can get the treasure drops from all three.

LeadersDefended:
Makes it so that certain important NPCs (like royalty & deities) receive aid from nearby allies if they are attacked in any way, and gives the player a sizable bounty (so no taunting/frenzying them for an easy no-crime kill).

LockedUpCreeper:
Adds a 100-locked door inside Ghorak Manor, and locks the exterior 2nd-floor door with a 75 lock and gives it a poison trap.
These changes are to make the Creeper merchant (and a crate of orcish armor) a little harder to access for new characters.

Non-ReflectiveFoes (Easy):
Nulls any innate magic reflection ability possessed by enemies.
Supports mods "Creatures XI" and "Welcome to the Arena".

Non-ReflectiveFoes (Hard):
Replaces any innate magic reflection ability possessed by enemies with spell absorption.
Supports mods "Creatures XI" and "Welcome to the Arena".

PuzzleBoxForCorprusCure:
Makes minor changes to the main quest so that you have to give the Dwemer puzzle box to Divayth Fyr instead of a generic Dwemer coherer.

Races:
Race rebalance. Gives all ten races slightly lower starting attributes, but increases starting skills and rebalances/improves abilities/powers to compensate.
(detailed info inside archive)

SimpleRegen:
Lets the player select a varying amount* of per-second regen for magicka, fatigue, and/or health.
*0-1 point, 1 point, or 1-2 points

SixthHouseRobe:
Adds a new exquisite robe in a 6th House style to the game, placed in a dozen or so places throughout Vvardenfell (mostly in 6th House hideouts). It has +50% enchantment capacity over a normal exquisite robe.

Skills:
Assigns more logical governing attributes to skills, and adjusts skill growths for balance.
(detailed info inside archive)

SpeedBonusIfNoWeapon:
Grants a +50 point bonus to Speed if your weapon is put away.

TelFyrAmuletsTweak:
Stops you from being warped out of Magas Volar as soon as Lord Dregas is killed, and permits taking his Tel Fyr Amulet (which, along with the Daedric Sanctuary Amulet, can now be used infinitely). Also forbids warping from places you shouldn't be able to.

TheMuseumTweak:
Makes Tribunal quest "The Museum" endable, by two different methods:
1) Donate all 32 relics that are possible to donate, earning 8 Reputation points when finished, or
2) End the quest prematurely by selling at least one artifact instead of donating.

WolvesFriendlyToWerewolf:
Makes wolves follow and fight for the player if player is in Werewolf form.
Also makes wolves less aggressive if player has the Werewolf disease but is not currently in Werewolf form.