The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Gash, for you to find, but make sure to take note of the note pinned to the door. It would be wise to heed its warning. Also be warned, certain parts of the caves require you to wear specific protection if
Permissions and credits
Author's instructions
You are welcome to make changes to and repost this mod on other sites, I just ask that you notify me when you do so and to remember to credit me, as well as anyone I have included in the credits.
File credits
The trees used in this mod where created by: Melchior Darhk, Lady Eternity, Vurt, JDooby, NDib, and Dracus. Also using many retextures of some of those trees done by ayse. Water meshes used here where created by Dongle. The butterflies and mushrooms are also from Lady Eternity. The Daedric platform, was edited by me, but originally PikachunoTM's Daedric table. The scarab dagger was made by Coolman and ported to Morrowind by Alaisiagae. The fireflies where created by Thaedyn Vyr. Also special thanks goes to cyran0 for helping me with the cavern scripts.
As of 1.2 Thanks to Turelek for new unique sword!
As of 1.3 Thanks to Nobiax for the new cave textures. Thanks to RubberMan for the new bridge mesh.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Everything else are retextures done by me of original Bethesda meshes. All of those, except for the crystals (which have have very minor edits to make them more glowy, and seem like they are give off light, those will be shared upon request), will be released as modder resources alongside this mod.
This mod was cleaned with the Enchanted Editor and tes3cmd.
Donation Points system
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*This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy!*
This is my first official full mod released, so I hope that you enjoy it!The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Gash, for you to find, but make sure to take note of the note pinned to the door. It would be wise to heed its warning. Also be warned, certain parts of the caves require you to wear specific protection if you want to survive them, so keep a whether eye for them.
If there is enough interest in this mod, I may consider expanding it a later date, with at least a questline, and perhaps more.
You will also find here, under the optional files, the different cavern tilesets as resources that I made for and used in this mod.
Update: Version 1.1 makes a few very minor edits in hopes of smoothing everything out and fixing some missed errors. 1.1 is to be used on it's own, and 1.0 is not needed for any new users.
Update: Version 1.2 adds a new sword model courtesy of Turelek.
Update: Version 1.3 completely retextures the cavern tilesets, even comes with new resource sets for the new textures. New lighting for the cells to better suit the new textures, and a few other minor fixes.