Morrowind

About this mod

This mod improves the Vivec, St. Delyn Waist North-Two cell to make it a better player home. It also adds a separate bedroom cell off the main room.

Requirements
Permissions and credits
This mod improves the cell "Vivec, St. Delyn Waist North-Two" to make it a better player home. It also adds a separate bedroom cell off the main room.

There is nothing special required to access the home.

Has the following features:


** Alchemical Ingredient Sorter: This Sorter will sort Morrowind, Tribunal, and Bloodmoon ingredients. The Sorter is a single container in the form of a desk, located in the "Vivec, St. Delyn Waist North-Two" cell.

To use the sorter, simply activate the container as you would normally, and select "yes" from the message box popup.

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** Scroll Sorter: This sorter will sort nearly any spell scroll in the game. It takes the form of a small end-table next to the Alchemy Sorter desk. To use the sorter, simply activate the container as you would normally, and select "yes" from the message box popup.

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** Potion Sorters: There are two chests on the floor near the other Sorting containers. Rather creatively, they are labeled "Potion sorter: A through J" and "Potion Sorter: L through W". These two Sorters will sort most potions based on their effect into the respective container. Please note, these sorters will not sort spoiled potions, alcohols, or quest related potions. To use the sorter, simply activate the container as you would normally, and select "yes" from the message box popup.

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(Please note, the various Sorters have a capacity of zero. To place any of their respective items into them, you must use the Sorter feature associated with the container.)

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** Alchemy Desorter(s): A tray on top of the Scroll Sorter has several activator scrolls, which act as a convenient way to draw out any ingredients used to make the following potions from the Alchemical Ingredient Sorter:

-- Restore Health

-- Restore Fatigue

-- Cure Common Disease

-- Restore Magicka

-- Feather

-- Levitation

-- Water Breathing

-- Fire shield

-- Fortify Strength

-- Invisibility

The scripts used for this take into account your Alchemy skill. Any ingredients listed for the above potions found in "The Alchemists Formulary" will be removed from storage and added to the player inventory provided your base skill in Alchemy is > 5. All others will be removed and added once your Alchemy skill is great enough to actually see the effect on the ingredient itself.

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** Locking Closet: A closet which can be locked by activating it while sneaking. If activated normally (not while sneaking) then the closet acts as a normal container. Oh, there's not a key to it, so you'll need to pick it open or use a spell.

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** Standard "Return Ring" can be found on top of a book in the main cell. To use, equip the ring and select either "yes" or "no" from the prompt.