Morrowind

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Sinferous aka Jayce Omen akaJames Jennings

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Sinferous

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About this mod

In this folder is a .txt file that will help you create a REAL ROLE-PLAY character. I spent 2 days (Day and night) building this. There is always more to add to this .txt file and in time i will have it built up more and more. But for now i believe it is ready for the world to enjoy! so please enjoy!!!!!!!

Permissions and credits
This .txt file is to help you create a random "Role-Play"
character for Morrowind.

You will need a 6-sided die and a 20-sided die.

============================================================================================
RACES:

Roll a 20-sided die,
1 & 11 are argonian,
2 & 12 are Breton and so on

Race:
1-Argonian
2-Breton
3-Dark Elf
4-High Elf
5-Imperial
6-Khajiit
7-Nord
8-Orc
9-Redguard
10-Wood Elf

For the appearance of the character roll a 6-sided die, whatever you get
is now X, roll the die again and multiply it by X push the (Hair) button
that many times, repeat for the face.

============================================================================================
CLASSES:

Roll a 20-sided die, if you get a 20 roll one more time
if you get a EVEN number, 1 is added to the total score
equaling 21. a ODD number adds a 0 keeping it a 20.

The number you get on the die is the class you get.

Classes are granted special OVERRIDE priviledges
use your classes OVERRIDE when you see fit.
(OVERRIDE IS OPTIONAL)

Classes:
1-Acrobat-OVERRIDE to join the (Morag Tong)

2-Agent-OVERRIDE to join the (Imperial Legion, Imperial Cult, Temple & Morag Tong)

3-Archer-OVERRIDE to join the (Imperial Legion)

4-Assassin-OVERRIDE to join the (Morag Tong)

5-Barbarian-OVERRIDE to join the (Imperial Legion)

6-Bard-OVERRIDE to join the (Morag Tong,Temple&Imperial Cult)

7-Battlemage-OVERRIDE to join the (Imperial Cult,Imperial Legion&Temple)

8-Crusader-OVERRIDE to join the (Imperial Cult,Imperial Legion&Temple)
-OVERRIDE MUST deny being a vampire-OVERRIDE MUST deny joining Morag Tong

9-Healer-OVERRIDE to join the (Imperial Cult&Temple)
-OVERRIDE MUST deny being a vampire-OVERRIDE MUST deny joining Morag Tong

10-Knight-OVERRIDE to join the (Imperial Legion)
-OVERRIDE MUST deny being a vampire-OVERRIDE MUST deny joining Morag Tong

11-Mage-OVERRIDE to join the (Imperial Cult&Temple)

12-Monk-OVERRIDE to join the (Temple)
-OVERRIDE MUST deny being a vampire-OVERRIDE MUST deny joining Morag Tong

13-Nightblade-OVERRIDE to join the (Morag Tong)

14-Pilgrim-OVERRIDE to join the (Temple)
-OVERRIDE MUST deny being a vampire-OVERRIDE MUST deny joining Morag Tong

15-Rogue-OVERRIDE to join the (Imperial Legion, Imperial Cult & Morag Tong)

16-Scout-OVERRIDE to join the (Imperial Legion, Imperial Cult & Morag Tong)

17-Sorcerer-OVERRIDE to join the (Imperial Cult&Temple)

18-Spellsword-OVERRIDE to join the (Imperial Legion, Imperial Cult)

19-Thief-OVERRIDE to join the (Morag Tong)

20-Warrior-OVERRIDE to join the (Imperial Legion)

21-Witchhunter-OVERRIDE to join the (Imperial Cult&Temple)
-OVERRIDE MUST deny being a vampire
============================================================================================
BIRTHSIGNS:

Roll a 20-Sided die until you get one of the
corresponding numbers.

Birthsign:
1-The Apprentice
2-The Atronach
3-The Lady
4-The Lord
5-The Lover
6-The Mage
7-The Ritual
8-The Serpent
9-The Shadow
10-The Steed
11-The Thief
12-The Tower
13-The Warrior
============================================================================================
GREAT HOUSES:

OVERRIDE(Optional)-If your class specialization is
combat, join the Redoran. If it is Stealth, join the
Hlaalu. If it is Magic, join the Telvanni.

Roll a 6-sided die, You will join only one of the
following

Great House:
1 & 4 are Hlaalu
2 & 5 are Redoran
3 & 6 are Telvanni
============================================================================================
MAIN QUESTLINE:(OVERRIDE Character Goals)

Roll a 6-sided die, if you get a 6 you
CANNOT do the main quest
============================================================================================
TRIBUNAL QUESTLINE:(OVERRIDE Character Goals)

Roll a 6-sided die, a 6 means you will not be completing
the main quest, all other numbers mean you will.
You may still visit and do side quests, but no main questing.
============================================================================================
BLOODMOON QUESTLINE:(OVERRIDE Character Goals)

Roll a 6-sided die, a 6 means you will not be completing
the main quest, all other numbers mean you will
You may still visit and do side quests, but no main questing.36.+
-----------------
SKAAL OR HIRCINE:

Roll a 6-sided die, a 3 or 6 means you will join Hircine in the hunt.
============================================================================================
DAEDRIC QUESTING:(OVERRIDE Character Goals)

Roll a 6-sided die, if you roll a,

1,2-You worship the Aedra and banish Daedric items

3-You worship the Daedra and banish Aedric items

4,5,6-You stand for the mortals and banish all daedric items
-OVERRIDE you CANNOT use any daedric related items (Unless quest related)
-You will accept quests from all aedra and daedra, but only with the intention of ridding
the world of their wicked items, you must drop any and all daedric related items somewhere
hiddin and never to be used-(kill a creature and drop all the daedric stuff in it)
============================================================================================
TEMPLE:(OVERRIDE Character Goals)

Roll a 6-sided die, if any number other than 2, 3 or 4 shows,
you will not join the Temple.
============================================================================================
IMPERIAL CULT:(OVERRIDE Character Goals)

Roll a 6-sided die, if any number other than 2, 4 or 6
shows, you will not join the imperial Cult.
============================================================================================
IMPERIAL LEGION:(OVERRIDE Character Goals)

Roll a 6-sided die, if any number other than 2 or
4 or 6 shows, you will not join the imperial Legion.
============================================================================================
EAST EMPIRE TRADING COMPANY:(OVERRIDE Character Goals)

Roll a 6-sided die, if any number other than 3 or 5 shows,
you will not join the East Empire Trading Company.
============================================================================================
VVARDENFELL FACTIONS:

OVERRIDE(Optional)-If your class specialization is
combat, join the Fighters Guild. If it is Stealth,
join the Thieves Guild. If it is Magic, join the
Mages Guild.

Roll a 6-sided die, You will join only one of the
following

Factions:
1 & 4 are Fighters Guild
2 & 5 are Mages Guild
3 & 6 are Thieves Guild

------

EXTRA:Roll a 6-sided die, if 3, 4 or 5 you will join
the Morag Tong.

Factions:
X-Morag Tong
============================================================================================
VAMPIRE CLAN:(OVERRIDE Character Goals)

Roll a 6-sided die, if you get a 3 you MUST
join one of the vampire clans by/on level 15.

OVERRIDE(Optional)-If your roll decides you become a vampire check your
class specialization, combat CAN join the Quarra Clan. Stealth CAN
join the Berne Clan. Magic CAN join the Aundae Clan.

IF you rolled a 3 or a 6, roll the die again and
follow the rules below.

Vampire Clans:
1 & 4 are Clan Aundae
2 & 5 are Clan Bernee
3 & 6 are Clan Quarra

AUNDAE-
The Aundae are perhaps the hardest to track down. Having left or been driven off the mainland entirely, unlike the other two clans,
they do not have a Dwemer citadel at their disposal, nor the luxurious castle mentioned in "Surfeit of Thieves": their lair of
Ashmelech is a cave on a small island in the Sheogorad region. The only nearby usable landmarks are two heavily populated old Dunmer strongholds,
both over the sea from the Aundae island - Valenvaryon on the mainland to the west, populated by heavily armed Orcs, and Rotheran on Sheogorad's
largest island to the east with a large outlaw population. Nine named Aundae vampires live within the cave, and there are no other independent
named vampires of the Aundae bloodline, generic ones being confined to three ancestral tombs. It is difficult to even get infected by the
Aundae at all - the other clans both hold at least one or two tombs that are considerably closer to civilized towns that a casual adventure
might stumble across, whereas the three tombs held by the Aundae are all a good way away from civilization.

Berne-
For the Bernee bloodline, find your way to Galom Daeus, a Dwemer citadel right out in the middle of Molag Amur,
very close to a lava pit. They seem to be the best-off of the vampire clans: ten named members remain in the citadel,
generic vampires of the bloodline hold three more Ancestral Tombs, and four named vampires of the bloodline have set
up their own operations so in ancestral tombs (although Raxle Bernee himself wants one of them dead, another is wanted
by the Quarra, and the third and fourth have been making themselves a good deal too conspicuous in the Grazelands -
deliberately so, in one case.) Perhaps it is by being the farthest from conventional civilization that they are in this
position. The closest things to a "civilized" landmark anywhere nearby are the Marandus stronghold (a considerable way to the southwest)
or the Erabenimsun Ashlanders (an even greater distance south and east), although there are rumours that a new Telvanni
lord is setting up the stronghold of Tel Uvirith at Uvirith's Grave not so far to the east. But then, the Telvanni
are less hostile to vampires than most of the living are.

QUARRA-
The Quarra are closest to an actual Dunmer town, namely Khuul: they too have taken over a Dwemer citadel, that of Druscashti,
almost directly to the east of Khuul just over the far side of the Foyada Bani-Dad (the entrance is in the Ashlands), and none
too far southwest from the Urshilaku Ashlanders - although for the itinerant vampire, with no access to boat or silt strider
systems, they may well have more success finding their way there via the Dunmer citadel of Falasmaryon and heading northwest
(do not confuse Druscashti with the other nearby Dwemer citadel of Bthungthumz). Neither Khuul nor the Urshilaku realise the
danger they are in: however, the Quarra have been making enough waves to be found by wiser factions. Raxle Bernee, in particular,
knows where a dangerous rival is - as does a member of House Telvanni, Raven Omayn, who considers the "Blood of the Quarra Ancients"
a thing worth capturing and studying. Only seven Quarra vampires, including Volrina herself, live within the citadel: three more
Ancestral Tombs are held by generic vampires of the bloodline, and a fourth by a named independent vampire who has grown powerful
enough to anger none other than Azura herself lives within a tomb inside the Ghostfence. The Quarra have always been brave to the
point of foolhardy, which may explain their low numbers. Still, the lack of a lore book mentioning them may reflect on them either
being clan more recently founded than the other two - or on their habit of leaving no survivors.
============================================================================================
Character Goals:

Roll a 6-sided die, EVEN is the Hero ODD is the Villain.

2,4,6-Hero of Vvardenfell
1,3,5-Villain of Vvardenfell

1-Hero of Vvardenfell:
----------------------
1st-Reach the highest rank in the Vvardenfell Faction you joined(Fighter's Guild, Mage's Guild & Thieves Guild & Morag Tong)
2nd-Reach the highest rank in the Imperial Legion
3rd-Reach the highest rank in the Imperial Cult.
4th-Reach the highest rank in your Great House
5th-Complete the Main Questline
6th-Reach the highest rank in the Temple
7th-Complete the Tribunal Questline
8th-Complete the Bloodmoon Questline.
-Bonus(Do at any time and of your own will)
-Search across morrowind for people to help.
-You CANNOT kill by taunting,
-you CANNOT bribe people.
-You CANNOT steal.
-You will only attack when attacked<-(quests OVERRIDE this)

2-Villain of Vvardenfell:
-------------------------
1st-Reach the highest rank in the Vvardenfell Faction you joined(Fighter's Guild, Mage's Guild, Thieves Guild & Morag Tong)
2nd-Reach the highest rank in the Imperial Legion.
3rd-Reach the highest rank in the Imperial Cult.
4th-Reach the highest rank in your Great House.
5th-Complete the Main Questline.
6th-Reach the highest rank in the Temple.
7th-Complete the Tribunal Questline.
8th-Complete the Bloodmoon Questline.
-Bonus(Do at any time and of your own will)-
-Search across morrowind for people to help(It's for personal gain...)
-You CAN kill by taunting.
-you CAN bribe people.
-You CAN steal.

==================================================================================
CREDITS/THANK YOU

PHEONIX69 from tamrielfoundry.com
Thank you for the amazing list of names.
follow this url to see the exact post i copied and pasted
http://tamrielfoundry.com/topic/lore-friendly-surnames-by-race/

============================================================================================