Morrowind
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svengineer99

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svengineer99

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About this mod

Enforces caps on the player's maximum attribute, chameleon, sanctuary and resistance buffs. Exceeding the caps can result in attribute damage, knock-down, endurance and health drains. Cap formulas are based on the underlying player attributes and personality, customizable in the console.

Part of the May Modathon Month

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This mod enforces caps on the maximum attribute, chameleon, sanctuary and resistance buffs the player can have.  Exceeding the caps can result in attribute damage, knock-down, endurance and health drains.  The cap formulas are based on the underlying player attributes and personality that can be customized through global variables.

Part of the May Modathon Month

v1.1 fixed Agility Clipping, Resist Magicka Reporting with "\" keyv1.2 changed buff clipping and kickback messageboxes to be more immersive with added customization options     thanks to w-h-reaper and greatness7 for feedback about itv1.3 removed restore-attribute method that suppressed attribute drains below base values, interfering with NOM, etc.  side-effect is that attribute buff clipping will sometimes result in attribute damage, due to morrowind engine bug, but that seems a reasonable additional penalty to over-buffing.     thanks to LCT for reporting the issue and verifying the fixExamples:
Base Intelligence<=25, Base Personality<=25 -> Maximum Intelligence Buff = +25
Base Intelligence=50,  Base Personality=50  -> Maximum Intelligence Buff = +37
Base Intelligence=50,  Base Personality=100 -> Maximum Intelligence Buff = +50
Base Intelligence=100, Base Personality=25  -> Maximum Intelligence Buff = +50
Base Intelligence=100, Base Personality=50  -> Maximum Intelligence Buff = +62
Base Intelligence=100, Base Personality=100 -> Maximum Intelligence Buff = +75
Base Intelligence=150, Base Personality=100 -> Maximum Intelligence Buff = +100

Base Personality<=50 -> Maximum Chameleon/Sanctuary Buff = +25
Base Personality=75  -> Maximum Chameleon/Sanctuary Buff = +37
Base Personality=100 -> Maximum Chameleon/Sanctuary Buff = +50
Base Personality=125 -> Maximum Chameleon/Sancturay Buff = +62

Base Willpower<=50 -> Maximum Resist Fire/Frost/Poison/Shock/Magic Buff = +25
Base Willpower=75  -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +37
Base Willpower=100 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +50
Base Willpower=125 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +62

So by default personality is no longer a dump stat.  The inspiration for making attribute buf maximum dependent on personality comes from the D&D v3.5 'use magic device' skill based on charisma attribute; a strong personality (acting skill) enables the pc to harness greater buffs than their base values.  If not wanted, this personality contribution can be disabled in the console with 'set sve_base_per_att_buff_mod to 0'