MORROWIND
Azura's Touch for Morrowind by Azurolf
Morrowind » Overhauls
Added: 12/05/2016 - 11:11AM
Updated: 09/08/2016 - 09:47PM

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Uploaded by Azurolf

Description

Last updated at 21:47, 9 Aug 2016 Uploaded at 11:11, 12 May 2016

"Part of Morrowind Modathon Month"

While the Original Game offers a few challenging fights in the earliest stages (Thieves dens, Tombs, 6th House caves, Vampire dwellings, etc), it is hardly ever close to dangerous anymore once you've reached level 7-10. You will still be harrassed by Mudcrabs and Rats and Foragers (and Racers) at level 50+, creatures you can kill in 1 blow, and formerly serious foes hardly ever require more than a second hit.

So I decided to beef things up. It wasn't intended to grow this huge, but once I had started, ideas kept avalanching in. Including the idea that the early stages should be way less grim, friendlier, enable the Hero to learn small magicks from small frienldy creatures, trade his / her humble loot with them for slightly better items, basically be a time of learning and a litle battle.

So. While the first few levels are mostly harmless and Vvardenfell's Wildlife is relatively peaceful, this changes as your Hero grows and / or wanders off into the new territories. By the time your Hero ascends to Level 20, the world is very dangerous and you might think : this is only the beginning. And you would be right.

If you so choose, by the time you're 50 most vanilla wildlife will be too wise to attack you. And you can rest assured that anything that *does* so, usually requires more than 1 blow. Except when Corpse Explosion is on. But that's another story, same Mod.

Service Pack 166 available

Fixes Titan Bracer Bug and adds quite some new tweaks - Nix Packs, OK/Enough button for Nightmare Racer etc, White Set Bonus Type Selector, PMH way more dangerous and fertile in Moron/Multi Modes, Werewolves revitalized with a bang, Boats to/fro Solst/Mournisles, Weird Azurium Spear and Hammer fill gap. And some minor ones. Check the readme in the zip.