Morrowind
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thelawfull

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thelawfull

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About this mod

Makes mages more deadlier then the hardly a threat vanilla, Requires all dlcs.

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This mod changes destruction spells aswell as doubling the health of summons.
Spells will hit a variable between 1 and greatly boosted damage then vanillas.
Removed reflection abilitys for creatures that have them, So magic will be more viable.
Traps are also more deadly.
Ill put this under cheat since some people might think it is, Enjoy.
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v2.0 Final Release.
Took ancestral out of the ghost summon spell name
Added befriending Spell, Careful with this one dont befriend anyone important.
Added Speed Up Spell, Make someone move faster for half an hour.
shield spells now give sanctuary and spell absorption and last longer.
boosted sanctuary spells greatly, But greatly reduced the duration.
Shadow Weave Lasts Longer.
All races now get an included magic boost.

V1.9
Removed resist paralyze ability from enemies and renamed paralyze spells and potions to timestop themed spells.
Added bend will and "time stop" these spells are friendly to cast aslong as there are no witnesses thanks to some workaround magic. ;)
added a "timestop" potion dealer in ald ruhn, I advise going there to atleast get cure paralyzation potions.
changed the resist paralyzation spell to last longer and provide 100% resistance for aslong as it is casted.
Made the scamp and ancestor ghost shoot out destruction magic instead of attack, For better aid and class usage.
Vampires are immune to Time Freeze.
"Time freeze" still varies by the enemies willpower, Use bend will alongside time stop spells.
Sadly the time stop spell i made is only limited to enemies you can "see" this was fixed later by bethesda in oblivion.

V1.8
Improved Meditation spell and added 5 new spells.
Blood Price
Last Stand
Energy Weave
Angels Grace
Spectre Form

V1.7
Strengthened meditation spell
Added 2 new spells
minute warrior
maidens gaze
Added a woman who sells the spells I made in balmora mages guild
More spells to come!. ;)

V1.6
Changed drain skills to provide more skills
Changed some spells to make more sense like sleep spell actually puts them to sleep
Elf born 50 weakness to frost instead
modded firestorm and shard that i forgot.
fixed scamp summon.
Fire now does more damage.
Electric now drains magicka.
Cold now slows the victim down.
Poison now also drains fatigue.
Removed high elf weaknesses.
Added a meditation spell, A not always successful 0 mana cost way to regain mana. If you didnt start new game do console command
player->addspell "tlsmeditate"

V1.5
Fixed the atronachs and some other summons, There aoes killed everything including the player by default, I fixed this by giving them the bite spells sadly.
Removed summons resistance to normal weapons, But Gave them all magic immunity so that your aoe spells do them no harm.
Sadly this also includes enemy mages summons, I recommend either using brute force or summon vs summon.
Might have to recast all your summons for the changes to take effect.
Sadly summons still aggro if you hit them too many times with spells, Have yet to find a work around for this.
For some reason the scamp isn't magic immune,
might look into it for next update.
This doesn't effect there counterparts, like the actual monster.

V1.4
Now you can tell the summons to kill everything in the area, I set the spell at pc start but you might have to enter player->addspell "tlssummonsattack"
once this spell is cast, Summons will seek out enemies in a 40000 area radius, Be careful of friendlies.
Might act wierd inside dungeons.

V1.3
Set the summon spells with unlimited duration, So Summons only go away if.
They die
You die
You summon another one
sped up the summons a bit
Put Familiar after each summons name, So you know the difference.
Can summon 1 of each to have multiple summons!
Got rid of that nasty reflect ability that monsters have entirely!