MORROWIND
Hires Bittercoast and Ascadian Isle Mainroad by Vrakyas
Morrowind » Models and Textures
Added: 11/03/2016 - 07:19PM
Updated: 25/05/2016 - 10:57PM

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Uploaded by Vrakyas

Description

Last updated at 22:57, 25 May 2016 Uploaded at 19:19, 11 Mar 2016

Description:

I never was satisfied with the texture replacers of the main roads of Bittercoast and Ascadian Isles I used, so I made my own.
So this is a textures replacer for the mainroads of Bittercoast and Ascadian Isles - it's the same texture for both regions.
It mainly affects the main roads around Seyda Neen, Vivec and Pelagiad.
The textures are 8x the vanilla size (2048x2048).


Installation:

Just extract the archive to your Morrowind directory (there where your morrowind.exe is located).
Overwrite any of the 2 files if already existing.


Uninstallation:

Delete these 2 files from \Data Files\Textures:
-tx_ai_mainroad_01.dds
-tx_bc_mainroad_01.dds


Compatibility:

Because this is a simple replacer, it should not conflict with anything.
If you are using MGE or MGE XE, you should re-generate distant land.
I recommend the Texture Fix 2.0 by Slartibartfast (http://mw.modhistory.com/download-90-10353) to eleminate texture seams, when using hires textures.