MORROWIND
Hires Bittercoast and Ascadian Isle Mainroad by Vrakyas
Morrowind » Models and Textures
Added: 11/03/2016 - 07:19PM
Updated: 22/04/2017 - 06:48PM

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Uploaded by Vrakyas

Description

Last updated at 18:48, 22 Apr 2017 Uploaded at 19:19, 11 Mar 2016

Description:

I never was satisfied with the texture replacers of the main roads of Bittercoast and Ascadian Isles I used, so I made my own.
So this is a textures replacer for the mainroads of Bittercoast and Ascadian Isles - it's the same texture for both regions.
It mainly affects the main roads around Seyda Neen, Vivec and Pelagiad.
The textures are 8x the vanilla size (2048x2048).


Installation:

Just use a Mod Manager like NMM and follow the installation steps.

For manual installation extract the archive to a temporary folder. Pick the version your want, either the default grey, the brownish or the dark grey version and copy both files to your Morrowind Data Files\Textures folder.


Uninstallation:

Just use your Mod Manager for uninstalltion.

For manual installation delete these 2 files from \Data Files\Textures:
-tx_ai_mainroad_01.dds
-tx_bc_mainroad_01.dds


Compatibility:

Because this is a simple replacer, it should not conflict with anything.
If you are using MGE or MGE XE, you should re-generate distant land.
I recommend the Texture Fix 2.0 by Slartibartfast (http://mw.modhistory.com/download-90-10353) to eleminate texture seams, when using hires textures.