Morrowind

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Created by

nightstrike

Uploaded by

nightstrike2

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About this mod

Lots of small, carefully crafted bug fixes that may or may not exist elsewhere

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* Disclaimer *
You probably do not want to use this mod.  You probably already use the MPP, and are very happy with it.  So, please continue to support that great project.

[Update]
See the readme for details of each fix.

I am putting this up here for my own purposes.  I used to store these files on SF.net for safe keeping, but they removed personal file areas.  So, I'm putting them up here.  You are free to download them, but really, you probably don't want these.

Basically, I am playing through Morrowind from beginning to end, attempting to do absolutely everything.  In so doing, I am encountering and fixing every bug I find.  I specifically am not using the MPP, because I can't easily pick and choose the fixes I want from it.  There are plenty that are not strictly bug fixes, but are instead design choices.  Further, there are new features present today (like the MCP) that allow better, less intrusive fixes.  I have created each of these without looking at the fixes of anyone else, using only the construction set, the enchanted editor, the uesp wiki, and my own knowledge.

What I have compiled is currently around 50 fixes represented as individual esp files.  I have personally studied each one to ensure that they are as perfect as can be:
  • They contain as few records as possible (for instance when modifying a cell).
  • They each contain a detailed description in the mod description field.
  • Dependencies are set to the minimum required (for instance, MW and TR if modifying a quest that TR added Quest Names to)
  • The least intrusive method taken to have minimal impact on the game and, more importantly, the save game.  As an example, I fixed quest MV_AngryTrader by adding a script that used purely journal variables instead of adding new local variables to the script. This ensures that the script leaves no traces in your saved game file.  All of my script changes have been very carefully constructed to have virtually zero impact.
  • File names are consistent.  They all start with ns_Fix (locally, I also have ns_Mod and others), followed by the high level category that they adjust.  For instance, ns_FixApparatusMeshIconMismatch.esp.  The names are very descriptive.  If a fix is strictly a BM or TR fix, then BR or TR is inserted after ns_Fix.  For instance, ns_FixBMSoundgenIceTrollSun.esp.
  • Changes are as vanilla as physically possible.  I take no liberties whatsoever.  The intent here is to deliver fixes that Bethesda would have created internally, not to add my own flair to the game.  I'm a purist and a perfectionist in that sense.
  • These are all available as individual esp files that can be easily be picked and chosen at will.
  • Finally, nothing is fixed unless it is clear that it is a bug.  Typos in books happen in a realistic world.  Typos in the name of an item (Blood Feast Shield) don't.

As I said, this mod is for me.  You probably do not want it.  I know it's not what most people want, unless you have major OCD and want to know exactly down to each byte what your mods and patches do.