About this mod
Renames keys with descriptive names, starting with "Key to/for" in 99% of cases for better sorting. Also places keys that only existed in the game data into appropriate locations in the game world.
- Requirements
- Permissions and credits
+ Increased compatibility with mods that let you buy slaves at places that you couldn't in the original game
+ Made slave keys that were previously undetectable with Detect Key detectable
+ Renamed "Key to the Skaal Village's Well" to "Key to Lassnr's Well" since there is another well closer to the village center
+ One or two other minor changes not worth mentioning
-
Renames keys with much more helpful descriptive names, starting with "Key to" for keys that open chests, doors, etc. and "Key for" for slave keys. This results in a much cleaner-looking, better-sorted item menu when you have more than a few keys.
It also places many keys that only existed in the game data into appropriate locations in the game world, and ensures they are functional (this includes several slave keys).
Compatible with Daduke's popular Key Replacer* (see my readme for info/instructions):
(link: http://www.nexusmods.com/morrowind/mods/6749/)
*Already part of the MGSO mega-mod-pack, so if you're using that, you won't need to download it separately. Just remove the "Key Replacer Trib & BM" plugin from your "Data Files" folder.