Morrowind

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Dissentrix

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dissentrix

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About this mod

Amidst political unrest and intrigues from factions of all sorts, join the fight against the Empire's enemies ! As bodies pile up, help uncover a sinister plot on a journey that will take you across all Vvardenfell.

Requirements
Permissions and credits
THE ELDER SCROLLS III : THE IMPERIAL BROTHERHOOD Beta 0.1 05/23/2015

DESCRIPTION
----------------
Amidst political unrest and intrigues from factions of all sorts, join the fight against the Empire's
enemies ! As bodies pile up, help uncover a sinister plot on a journey that will take you across all
Vvardenfell.
This is a quest mod, intended for mostly higher-level sneaky characters (though you can try out different
characters), that adds a playable faction, the Imperial Brotherhood, to Morrowind. It adds, all in
all, four new factions, more than 150 new NPCs, several books, weapons, objects, etc.
Includes a "main" questline with eleven quests, as well as several "bonus" quests, decisions, dialogue
topics, and the like.
To start the questline, all you need to do is talk to Alec Turner, a travelling merchant in Balmora.

INSTALLATION
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Unzip the archive into your main Morrowind folder, or place the files manually into the "Data Files"
folder. Meshes go in Meshes, BookArt in BookArt, etc. The plugin itself (.esp file) should be located
alongside your main .esm files.
Just check the "The Imperial Brotherhood" option while loading Data Files in the Main Menu, and you should
be good to go !
Backup your saves just in case, though, you never know.

REQUIREMENTS
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This plugin requires Tribunal to run, as well as Morrowind version 1.6.1820 or above, since that is the
version I used while making it.

COMPATIBILITY
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The Imperial Brotherhood is NOT compatible with Bloodmoon. I haven't tested other mods, but there
shouldn't be that many issues as long as they aren't quest mods that affect original NPCs or cells.
Changed cells include Ald-ruhn, Balmora, Ebonheart, Sadrith Mora and Vivec.

WARNING
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This is, for all intents and purposes, a BETA mod. I bugtested it, but there might still be bugs lurking
around, including issues I haven't been able to fix yet (see below). YOU are the bugtester. So feel free
to screw around with the mod and other mods beside it, to see what works and what doesn't. Test the limits
of the mod all you want, and if you come across a glitch, serious or minor, don't hesitate to point it
out to me. I'll try and fix it in the next version.
Furthermore, this mod is translated from a French version. I wrote it in French originally, and English
isn't my primary language, so there might be some translation errors. Warn me and I'll fix them.

KNOWN ISSUES (INCLUDES POTENTIAL SPOILERS)
--------------------------------------------------------
-When being attacked by Leos Abbeba, other guards might join in on the fun, though your bounty isn't that
high. Click on the guards in the console and type "Stopcombat" (without the quotes)... or try to find a
guard that isn't aggressive and pay your fine.
-Caldera guards might attack you on sight after you finish the Knights of Elinor quest. Try the solution
above (Stopcombat) to fix it.
-New topics may not be highlighted, though they are very much present, so be sure to check every NPC's
topic list carefully.
-When talking to Antioche after the heist (specifically, when you select the topic "Break into Vvardenfell
Central Bank"), the game will freeze up for a moment. This is normal.
-There appears to be an issue regarding combat against the eliminators and the final boss, especially
when using the Brotherhood cuirass. Try and reload a save game if this happens, or alternatively kill
them, though it won't be much of a fight.
-Rah'jiik has been known to disappear. If this happens, use the console command "placeatpc, "ib_lc_
Rah'jiik", 1, 0, 0" (without the exterior quotes) and he should reappear.
-Fort Buckmoth's rebuilt wall might not be solid at first. Travel for a bit around it, or save and reload.
This should fix the issue.
-Krishta is known to bug out a little before entering his house. Just wait a few seconds and he should do it.
-As stated above, there might be translation issues still present in the mod, though I have done my best
to correct them all, while keeping the spirit of the original French version alive.

SPECIAL THANKS AND CREDITS
------------------------------------
Special thanks to the guys and gals at the Bethsoft Forums, especially cyran0 who helped me fix a
crippling script issue.
All credit goes to Bethesda for making such an awesome game and awesome editor.