Morrowind

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Galib

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Galib

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About this mod

The mod makes it so that when the shield is equipped on the player and his weapon is not naked, the shield is hung behind the back instead of the right Pauldron, but if the weapon is taken out of its scabbard, shield behind will be lost and will appear in your hand.... Improved texture of the original and added the new shields.
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Title: Galleo_AW_Shields_Back_1.2.esp - the ability for the player outside of battle to wear the shield at the back, and not in your hand, and hang the shield on the wall in the house + improving the appearance of all of the original Shields.

Original name: Galleo_AW_Shield_Back
Under russifitsirovannyu version from "1C" and "Akella" v1.2.0722 and older
A version for Morrowind, but the shields for the additions Tibunal+Bloodmoon)
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Galib (E-mail: [email protected]) is the author of

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History:

In the process of percorsi your great fashion which is re-collected as from bricks I decided to make OTDELENIE carpiceci available separately from the mod and then you never know, we might not do the job but a Big mod "ACM" :(
When three ago I already spedal shields which were attached to the characters behind, and what they in their hands they will tokaut without a fight. And
since "vanilla" armor and weapons just decided sdecay better with current technology, and new, and mostly improved the "Hedgehog" (ej-12 ([email protected] not quite "vanilla" armor and weapons to enter in the mod separately, and not in place of vanilla, because part of them is very different from the original =) but, it will be basically a big fashion "ACM". Because all I've seen already made a re texture "vanilla" in something does not suit (too different from the original, or not models additional texture maps detailing and relief) - had to do something for yourself. And appear separately with play armor and this as well, but with all the shields.
Creaking hanging on the subject is unable to remove himself and the object of the game off the tube, because I had to experiment and the result was very short, but conditionally (the condition that the same shields/things with the same ID was not in inventory) works only for the player, but on other NPCs, I haven't made a working version. Have compiled script, but the function does not work on the check ( "Imperial Guard"->GetWeaponDrawn == 1 )... maybe later I'll do, or someone will write some kind of script...
In the end, plug in 1.0 118 MB scripts are almost identical, but each with his shield ID separately and with different variables.
In version 1.1 scripts, with 126 and added four shields of the carapace salcobrand, more precisely three and one, Shield or Fearless Brave - modified testura.
In version 1.1. Zmeiny some texture and modeli more successful.
In version 1.2 scrpits already 130 - added shields the iron from Skyrim.

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Description:
Mod allows rather making it so that when the shield is equipped on the player and his weapon is not naked, the shield is hung" back instead of the right pauldron, i.e. if the weapon in your sheath, equipped with a shield will hang behind, but if the weapon take it out of its sheath, behind will be lost and will appear in your hand.... PREVIOUSLY never been done before :)
As lying not in inventory, the shield being in the room (I did not do so that you can "nature" shield to the tree kill, should I have? write if you need :)) you can pick up and you can put whatever you like in any place, for example to hang on the wall :)
The plugin improves the appearance of all the original boards, contains improved the original model and textures original names, so just to replace the old file "esp" is not required. Improved and increased in 2-4 times native texture. Models are taken "home" and they added me updated textures and texture maps of detail, terrain, and of glare. This gives an improvement in the appearance of armor and weapons without the use prog MGE :)
Two shields I still completely redone - completely different texture on the shield Aurelia and the other on the shield or Fearless Brave....
Added shields from shell shalk. Very good, light and much stronger than standard chitin. They have scout Khairan Mannanarie dangling in the trading house it! that Vose.
NEW in this version - added iron shields with textures from Karima on models from Morrowind. They pair are wall in Razor-hole, in Balmora, kucsera-Nord Torik (by the Way, in ancient times called Toric Greek city where now Gelendzhik on the Black sea :))). Not all the textures are as good as I wanted, but maybe later in the big fashion still correct.
Yes, if You have the plugin working on MWSE which you can use to move objects, then my script on the boards long is not needed, and you can do short to be worn behind the back, but... just can't provide :)
If You do not like the texture and look of the shields - adjust to what You like, and the esp can be left for possession shields over their backs and hanging them on the wall. But, what's behind it is certainly going to such as I did, because there are other model (redesigned my original) and my texture.
All this and much more will be in the new version of my big old fashion "ACR", which will be a bit later under the name "ACM".... only there are very different characteristics of the shields , armor, weapons, etc....

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How to play:
Yes way :) Simply put, playing and enjoying the game :)
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Fixes and bugs:
Don't have upravlenii, and that was when the test is fixed.
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Installation:

1. Unzip the file and folder Data Files placed in a folder Morrowind/Data Files folder. On emerging simple "Replace" click knocko "YES to all".
2. To run Morrowind (Morrowind Launcher.exe) in the launcher's menu select "File", the list that appears, double click on "Galleo_AW_Shields_Back_1.2.esp"
3. Click "OK", then "Play" to start the game.

Note:
If You are on and connected my mod Galleo_ACR (GL_ACR), which changes all the armor and weapons, "Galleo_AW_Shields_Back_1.2.esp" connecting You change the "back" characteristics of all boards, because in it all characteristics on the level of default and Galleo_ACR (GL_ACR) isonate all...
If You Have version 1.0 or 1.1 and You have downloaded the patch 1.2 - just unzip the archive and install the files from Data folder Files in a folder in a folder Morrowind/Data Files folder. On emerging simple "Replace" press knocko "YES to all". And then - connect "Galleo_AW_Shields_Back_1.2.esp" instead of the previous version :)

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Uninstall or reinstall:

1. Delete all the files from Data folder Files and replace them with others, or the game after you delete the files of the plugin itself will use "originalnye" that the archive Morrowind.bsa 2002-the year =)
1. To run Morrowind (Morrowind Launcher.exe), select "File", the list that appears, double click on "Galleo_AW_Shields_Back_1.2.esp" to remove the checkmark in front. All, or at desire, then, as well - all the rest:)))))))
2. Click "OK", then "Play" to start the game.
3. If, suddenly, will install a new version - instructions D. SC. applied :).
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Errors and bugs:
Beetles and other smaller brothers not found:).... For iskyucheniem that:

WARNING:

If you have not one, but two of the same Board with the same ID in invetory, or they don't "wear" at all by yourself, or will error, which is not from me but from the game engine, i.e. will guduchi - maybe one of the two shields to be in hand and the other on the back, and then the abyss, or they both will not act properly laid bare arms so conceived and so will remain, and it has happened that leather in his hand disappeared behind appeared chitin=0 :)))))))) But, if the inventory after all this will remain only one the shield, it will be normal again "to dress" as intended... maybe =)

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Creators:

Galib is the author of this plugin E-mail: [email protected]

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If you have any suggestions, requests or other :) - E-mail: [email protected] or http://tiarum.com/forum/index.php?board=190.0 ... there's something to look at: http://galib.rumor.ru/, everyone is Always welcome. Request: If you noticed any bugs, then please contact me, or the administration of the website from which you downloaded this mod.

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If someone has a desire to make an adaptation/translation of the mod to
the English version - I will be glad because I don't know English in
perfection, and only know a little :( ... Just email me about it, and
can publish a translated version of themselves out there, anywhere, just
keep me in your ReadMe and in my archive :)