Morrowind

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Galib

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Galib

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About this mod

Mod allows, or rather makes it so that when the shield is equipped on the player and his weapon is not naked, the shield is hung behind the back instead of the right shoulder, i.e. if the weapon in your sheath, equipped with a shield will hang behind, but if the weapon is taken out of its scabbard, behind will be lost and will appear in your hand..

Permissions and credits
Title: Galleo&Ej_AW_Shields_Back_1.0.esp - the ability for the player outside of battle to wear the shield at the back, and not in your hand, and hang the shield on the wall + the change in appearance of all of the original boards.

Original name: Galleo&Ej_AW_Shields_Back
Under russifitsirovannyu version from "1C" and "Akella" v1.2.0722 and older
(A version for Morrowind, but the shields for the additions Tibunal+Bloodmoon)
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Galib (E-mail: [email protected]) is the author of the plugin and EJ-12 ([email protected]) is the author of most of the models and textures shields. and used the Nordic model female head and hair Fresh Faces II

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History:

In the process of percorsi your great fashion which is re-collected as from bricks I decided to make a separate carpiceci available separately from the mod and then you never know, we might not do the job but a Big mod "AСM" :(
When three ago I already spedal shields which were attached to the characters at the back, and what they will tokaut without a fight. Since "vanilla" armor and weapons just decided sdecay better with current technology, and new and mostly improved "Hedgehog" (ej-12 ([email protected] not quite "vanilla" armor and weapons to enter in the mod separately, and not in place of vanilla, because part of them is very different from the original =) but, it will be basically a big fashion "ACM". Because all I've seen already made a re texture "vanilla" in something does not suit (too different from the original, or not on models additional texture maps detailing and relief) - had to do something for yourself. And appear separately play with armor and this as well, but with all the shields, but most used are not mine and the models and textures of the Hedgehog.
<br /><br /><br />Creaking hanging on the subject is unable to remove himself and the object of the game off the tube, because I had to experiment and the result was very short, but conditionally (the condition that the same shields/things with the same ID was not in the inventory) works only for the player, but on other NPCs, I haven't made a working version. There is a compiled script, but the function does not work on the check ( "Imperial Guard"->GetWeaponDrawn == 1 )... maybe later I'll do, or someone will write some kind of script...
In the end in the plug Galleo_AW_Shields_Back_1.0.esp 118-th scripts are almost identical, but each with his shield ID separately and with different variables.
n version 1.1 scripts, with 126 and added four shields of the carapace salcobrand, more precisely three and one, Shield, Fearless or Brave - modified tektura, Zmeiny some texture and modeli more successful.
In version 1.2 scrpits already 130 - added shields the iron from Skyrim.
And In this "Yezhov" version 148 scripts and 142 models of shields and three or four simple weapons, Ala chitinous rod, bow out of wood or steel scrap :-) ... And something else... Yes.. less

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>Description:

Mod allows rather making it so that when the shield is equipped on the player and his weapon is not naked, the shield is hung behind the back instead of the right shoulder, i.e. if the weapon in your sheath, equipped with a shield will hang behind, but if the weapon is taken out of its scabbard, behind will be lost and will appear in your hand.... PREVIOUSLY never been done before :)
As lying not in inventory, the shield being in the room (I did not do so that you can "nature" shield tree "to beat", and it was necessary? write if you need :)) you can pick up in your inventory or put whatever you like in any place, for example to hang on the wall :)

The plugin improves the appearance of all the original boards, contains new or improved the original model and new textures. Improved and increased in 2-4 times some native textures and models are those that are not touched by the hand of the Hedgehog, namely North shields fur bear, wolf, "ice" and "mail" and left one option Imperial "old" shield of the Legion (the model of "family" and they added me updated textures and texture maps of detail, terrain, and glare. This gives an improvement in the appearance of armor and weapons without the use prog MGE :) BUT mostly all the models and textures unmatched quality, better than modern Skyrim - work Hedgehog.

NEW in this version - added iron shields with textures from Karima on models from Morrowind. They pair stand near the wall in Razor-hole, in Balmora, kucsera-Nord Torik (by the Way, in ancient times called Toric Greek city where Gelendzhik on the Black sea :))).
Still made and remade the character SIG or SIG rune (rune ina), in the original Siegrun :-) for now, just without quests :( ... which you can buy something that is not in the original game, such as the Adamantine shield, or the shield of a giant cave centipedes.
Also in fashion dobalina scripts some properties of the boards that are likely to occur because of the properties of the material from which they are made. i.e. chitin, fur and bone... in the big fashion and added glass and ebonite, but not in this version.
Added good shields from chitin, millipedes, shell salka, good, light and much stronger than standard chitin. They have scout Khairan Mannanarie dangling in the trading house it! that Vose and zig RAS in the tavern Pelagiada.
Maybe later, in a big fashion, something else will fix it-change.

Yes, if You have the plugin working on MWSE which you can use to move objects, then my script on the long boards are not needed, and you can do short to be worn behind the back, and can choose to trim with 340 lines up to 60, but... just can't provide :)
If You do not like the texture and look of the shields - adjust to what You like, and the esp can be left due to wear shields over their backs and hanging them on the wall. But, what's behind all the same I like in this plugin, because there are other models and textures.

All this and much more will be in the new version of my big old fashion "ACR", which will be a bit later under the name "AСM".... only there are very different characteristics of the shields , armor, weapons and other things etc....

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How to play:
Yes way :) Just put continue playing and enjoy the game :)
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Fixes and bugs:
Don't have upravlenii, and that was when the test is fixed.

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Installation:
1. Unzip the file and folder Data Files placed in a folder Morrowind/Data Files folder. On emerging simple "Replace" press knocko "YES to all".
2. To run Morrowind (Morrowind Launcher.exe) in the launcher's menu select "File", the list that appears, double click on "Galleo&Ej_AW_Shields_Back_1.0.ESP and remove the checkbox next to the previous versions.
3. Click "OK", then "Play" to start the game.

Note:
If You are on and connected my mod Galleo_ACR (GL_ACR), which changes all the armor and weapons, "Galleo&Ej_AW_Shields_Back_1.0.ESP" connecting You change the "back" characteristics of all boards, because it has all of the characteristics on the level of default and Galleo_ACR (GL_ACR) isonate all...
You have the version with made/altered by me no native models and textr "Galleo_AW_Shields_Back_1.2.esp" and You decided to put this improving so yesterday, just unzip the archive and install the files from Data folder Files in a folder in a folder Morrowind/Data Files folder. On emerging simple "Replace" press knocko "YES to all". And then connect Galleo&Ej_AW_Shields_Back_1.0.ESP instead of the previous version :)

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\Uninstall or reinstall:

1. Delete all the files from Data folder Files and replace them with others, or the game after you delete the files of the plugin itself will use "originalnye" those in the archive Morrowind.bsa 2002-home.=)
1. To run Morrowind (Morrowind Launcher.exe), select "File",the list that appears, double click on "Galleo&Ej_AW_Shields_Back_1.0.ESP" to remove the checkmark in front. All or, optionally, a further, as well - all the rest:)))))))
2. Click "OK", then "Play" to start the game.
3. If, suddenly, will install a new version - instructions D. SC. applied :).

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Errors and bugs:
Beetles and other smaller brothers not found:).... For iskyucheniem that:

WARNING:
If you have not one, but two of the same Board with the same ID in invetory, or they don't "wear" at all by yourself, or will be errors, which is not from me but from the game engine, i.e. will guduchi - maybe one of the two shields to be in hand and the other on the back, and then precipice, or they both will not act properly laid bare arms so conceived and so will remain, and when the dough once so that the leather in his hand disappeared, and behind appeared chitin=0 :)))))))) But, if the inventory after all this will remain only one shield, it will be normal again "to dress" as intended... maybe =)

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Creators:

>Galib is the author of this plugin E-mail: [email protected]
EJ-12 - the author of the models and textures, E-mail: [email protected]
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Thanks

Thank you very much:

The creators of the game - "Bethesda Softworks", publishers, and translators, as well as door closers, breeders and all who made the head, arms, legs, put his paws and other body parts, so that we could play the best RPG of all times and peoples.

Special thanks to the author of the script _Dracus_Vorwoda_script that osmolal "hang" the shields on the wall, which I added to his and turned it 8-) the script is taken from the plug ShieldPlacer_MWTribBM the author of the original ideas and fashion: Monica21 mail: [email protected] site: http://www.elricm.com/Monica/monicas_mods.htm
Script axis movement: Dracus_Vorwoda_Script Adaptation for 1C: Jason mail: [email protected]
And those who did and dealt pluginmode. I used-rebuilt one from someone's wood textures... don't remember ;(...

a special thank - me - Galib'the Author of the plugin and the author of the most unmatched patterns and textures Hedgehog, i.e., EJ-12

Please positie generous, if someone didn't mention, forgetfulness, and recall =)

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If someone has a desire to make an adaptation/translation of the mod to
the English version - I will be glad because I don't know English in
perfection, and only know a little :( ... Just email me about it, and
can publish a translated version of themselves out there, anywhere, just
keep me in your ReadMe and in my archive :)