This is a collection of meshes that I had scattered around my various hard drives. Rather than let them go to waste, I'll share them with the modding community. I am not 100% sure they're all finished.
These are modder's resources. You will have to add these to the game with the Construction Set before you can use them.
- 6-sider.nif - An animated six-sided die. Depending on which idle you call (use a script), you get different rolls.
- almalexia_helm.nif. It can be worn, but causes either baldness or decapitation depending on how it is set up. Intended for display.
- azura_sm.nif. This is a small version of Bethesda's original azura nif. It is about as large as a person, and translucent red.
- cliffracer_trophy.nif. A cliff racer head mounted on a plaque for display on the wall.
- crystal_ball.nif. A crystal ball on a metal three-legged stand.
- dagoth_ur_helm.nif. See almalexia_helm.nif.
- die.nif. A six-sided die, white with black spots.
- ex_longboat_cargo.nif. A vanilla longboat with a bunch of crates added.
- faucet_xx.nif. Faucets. Yes, faucets. Animated.
- fermenter.nif. A large glass jug, full of brown foamy stuff, sealed with an airlock. Zymologists will recognize this right away.
- furn_toilet_01.nif. A primative toilet - a small bench with a hole in it, and a bucket underneath.
- furn_toilet_02.nif. A less-primative toilet, modeled after one used by King Richard.
- guillotine.nif. A guillotine. Not animated, if I recall.
- hanging_cage.nif and hanging_cage_door.nif. A hanging cage, with a door. If you set the snap to 32, the door snaps right in place.
- long_table.nif. A loooooooooooooooong table for those great halls. Seats twenty, not counting the two on the ends. Matches the rich common style.
- painting_01.nif. A framed painting. Provide your own textures.
- phaedrus_helm.nif. A weird combination of a greek helm and celtic horns. I think it's extremely cool, but then I would.
- ruby_dagger.nif. A dagger with a translucent ruby blade.
- sarcophagus.nif and sarcophagus_lid.nif. A sarcophagus, based on the Velothi Altar, with a lid. Set the lid up as a door and rotate it to lie flat on the sarcophagus.
- serpentine_blade.nif. A Daedric sword with a serpentine blade.
- skull_eyes.nif. A creepy skull.
- sleeper_skull.nif. The skull left behind after you kill an ascended sleeper. I've always been annoyed that you couldn't take them for trophies.
- soul_cage.nif, xsoul_cage.nif, and xsoul_cage.kf. A geodesic sphere that opens and closes, animated with Idle2 and Idle3. This will require a script (below) to work.
- spider_static.nif. A spider, with little glowing red eyes. NOT ANIMATED.
- stove.nif and stove_door.nif. A wood stove, with a sliding door. Set the door up as a door (duh) and place it at the same coordinates as the stove. Looks good with a little fire in it, too. I used this in my Mudcrab Island mod. See that mod for the script and an example.
- w_staff_skull.nif. A staff with a skull at the top, perfect for necromancers.
- w_staff_skull_spin.nif. A staff with a spinning skull at the top, perfect for dizzy necromancers.
------------------------------------------------------------------------------
Script for soul_cage.nif
------------------------------------------------------------------------------
begin phaedrus_animation_script
short state
if ( OnActivate == 1 )
if ( state == 0 )
playgroup "idle2"
set state to 1
else
playgroup "idle3"
set state to 0
endif
endif
end
These are modder's resources. You will have to add these to the game with the Construction Set before you can use them.
- 6-sider.nif - An animated six-sided die. Depending on which idle you call (use a script), you get different rolls.
- almalexia_helm.nif. It can be worn, but causes either baldness or decapitation depending on how it is set up. Intended for display.
- azura_sm.nif. This is a small version of Bethesda's original azura nif. It is about as large as a person, and translucent red.
- cliffracer_trophy.nif. A cliff racer head mounted on a plaque for display on the wall.
- crystal_ball.nif. A crystal ball on a metal three-legged stand.
- dagoth_ur_helm.nif. See almalexia_helm.nif.
- die.nif. A six-sided die, white with black spots.
- ex_longboat_cargo.nif. A vanilla longboat with a bunch of crates added.
- faucet_xx.nif. Faucets. Yes, faucets. Animated.
- fermenter.nif. A large glass jug, full of brown foamy stuff, sealed with an airlock. Zymologists will recognize this right away.
- furn_toilet_01.nif. A primative toilet - a small bench with a hole in it, and a bucket underneath.
- furn_toilet_02.nif. A less-primative toilet, modeled after one used by King Richard.
- guillotine.nif. A guillotine. Not animated, if I recall.
- hanging_cage.nif and hanging_cage_door.nif. A hanging cage, with a door. If you set the snap to 32, the door snaps right in place.
- long_table.nif. A loooooooooooooooong table for those great halls. Seats twenty, not counting the two on the ends. Matches the rich common style.
- painting_01.nif. A framed painting. Provide your own textures.
- phaedrus_helm.nif. A weird combination of a greek helm and celtic horns. I think it's extremely cool, but then I would.
- ruby_dagger.nif. A dagger with a translucent ruby blade.
- sarcophagus.nif and sarcophagus_lid.nif. A sarcophagus, based on the Velothi Altar, with a lid. Set the lid up as a door and rotate it to lie flat on the sarcophagus.
- serpentine_blade.nif. A Daedric sword with a serpentine blade.
- skull_eyes.nif. A creepy skull.
- sleeper_skull.nif. The skull left behind after you kill an ascended sleeper. I've always been annoyed that you couldn't take them for trophies.
- soul_cage.nif, xsoul_cage.nif, and xsoul_cage.kf. A geodesic sphere that opens and closes, animated with Idle2 and Idle3. This will require a script (below) to work.
- spider_static.nif. A spider, with little glowing red eyes. NOT ANIMATED.
- stove.nif and stove_door.nif. A wood stove, with a sliding door. Set the door up as a door (duh) and place it at the same coordinates as the stove. Looks good with a little fire in it, too. I used this in my Mudcrab Island mod. See that mod for the script and an example.
- w_staff_skull.nif. A staff with a skull at the top, perfect for necromancers.
- w_staff_skull_spin.nif. A staff with a spinning skull at the top, perfect for dizzy necromancers.
------------------------------------------------------------------------------
Script for soul_cage.nif
------------------------------------------------------------------------------
begin phaedrus_animation_script
short state
if ( OnActivate == 1 )
if ( state == 0 )
playgroup "idle2"
set state to 1
else
playgroup "idle3"
set state to 0
endif
endif
end