Morrowind

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Phaedrus aka gizmologist

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gizmologist

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About this mod

A bunch of meshes I made for Morrowind.

Permissions and credits
This is a collection of meshes that I had scattered around my various hard drives.  Rather than let them go to waste, I'll share them with the modding community.  I am not 100% sure they're all finished.

These are modder's resources.  You will have to add these to the game with the Construction Set before you can use them.


- 6-sider.nif - An animated six-sided die.  Depending on which idle you call (use a script), you get different rolls.

- almalexia_helm.nif.  It can be worn, but causes either baldness or decapitation depending on how it is set up.  Intended for display.

- azura_sm.nif.  This is a small version of Bethesda's original azura nif.  It is about as large as a person, and translucent red.

- cliffracer_trophy.nif.  A cliff racer head mounted on a plaque for display on the wall.

- crystal_ball.nif.  A crystal ball on a metal three-legged stand.

- dagoth_ur_helm.nif.  See almalexia_helm.nif.

- die.nif.  A six-sided die, white with black spots.

- ex_longboat_cargo.nif.  A vanilla longboat with a bunch of crates added.

- faucet_xx.nif.  Faucets.  Yes, faucets.  Animated.

- fermenter.nif.  A large glass jug, full of brown foamy stuff, sealed with an airlock.  Zymologists will recognize this right away.

- furn_toilet_01.nif.  A primative toilet - a small bench with a hole in it, and a bucket underneath.

- furn_toilet_02.nif.  A less-primative toilet, modeled after one used by King Richard.

- guillotine.nif.  A guillotine.  Not animated, if I recall.

- hanging_cage.nif and hanging_cage_door.nif.  A hanging cage, with a door.  If you set the snap to 32, the door snaps right in place.

- long_table.nif.  A loooooooooooooooong table for those great halls.  Seats twenty, not counting the two on the ends.  Matches the rich common style.

- painting_01.nif.  A framed painting.  Provide your own textures.

- phaedrus_helm.nif.  A weird combination of a greek helm and celtic horns.  I think it's extremely cool, but then I would.

- ruby_dagger.nif.  A dagger with a translucent ruby blade.

- sarcophagus.nif and sarcophagus_lid.nif.  A sarcophagus, based on the Velothi Altar, with a lid.  Set the lid up as a door and rotate it to lie flat on the sarcophagus.

- serpentine_blade.nif.  A Daedric sword with a serpentine blade.

- skull_eyes.nif.  A creepy skull.

- sleeper_skull.nif.  The skull left behind after you kill an ascended sleeper.  I've always been annoyed that you couldn't take them for trophies.

- soul_cage.nif, xsoul_cage.nif, and xsoul_cage.kf.  A geodesic sphere that opens and closes, animated with Idle2 and Idle3.  This will require a script (below) to work.

- spider_static.nif.  A spider, with little glowing red eyes.  NOT ANIMATED.

- stove.nif and stove_door.nif.  A wood stove, with a sliding door.  Set the door up as a door (duh) and place it at the same coordinates as the stove.  Looks good with a little fire in it, too.  I used this in my Mudcrab Island mod.  See that mod for the script and an example.

- w_staff_skull.nif.  A staff with a skull at the top, perfect for necromancers.

- w_staff_skull_spin.nif.  A staff with a spinning skull at the top, perfect for dizzy necromancers.

------------------------------------------------------------------------------
Script for soul_cage.nif
------------------------------------------------------------------------------
begin phaedrus_animation_script
short state
if ( OnActivate == 1 )
if ( state == 0 )
playgroup "idle2"
set state to 1
else
playgroup "idle3"
set state to 0
endif
endif
end