Morrowind

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Destructor36

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destructor36

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About this mod

Simple needs mod - adds hunger, thirst, fatigue, drug addiction, a shelter system, and dynamic compatibility with mod-added water sources. Highly configurable, highly compatible. Uses only default Morrowind assets. Patches for Project Tamriel (Tamriel Rebuilt + Skyrim Home of the Nords), Morrowind Comes Alive, Starfire's NPCs.

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The Bare Necessities - A Simple Compatible Needs Mod
A simple needs mod designed to maintain maximum compatibility and blend in with the vanilla game. Unlike other needs mods that employ awkward container-based or automated eating methods, food and drink in this mod function just like any other item. To eat or drink, simply drag items from your inventory to your character or use their assigned hotkeys, just as you would to consume any ingredient or potion in the game. Eat and drink regularly from a lore-friendly list of items or suffer penalties to key attributes, and even death. Sleep is also a necessity: you must rest regularly to maintain your wits and agility, lending gameplay an immersive rhythm. For adventurers who need to go long periods without sustenance in dungeons or dangerous situations, drugs such as skooma and moon sugar are powerful tools that can alleviate hunger, thirst, and fatigue all at once. However, they also carry risks. If used too frequently, your character may find itself addicted, plagued by withdrawal symptoms and fevered sleep for which the only cure is time or more skooma. Tend to your needs, gauge the risks of venturing out unprepared, and get ready to hunt, scavenge, and barter for your life. All features are modular and can be individually configured.

REQUIRES MORROWIND CODE PATCH V2.4 OR HIGHER
REQUIRES MWSE 2.1 OR HIGHER, WHICH CAN BE INSTALLED THROUGH Morrowind Graphics Extender XE 0.11.6+

I. Features

Hunger:

Hunger applies penalties to Endurance, which determines total fatigue available for running, jumping, and attacking. Penalties accumulate steadily each 8 hours gone without food (adjustable). After going too long without eating, your character will begin to die of starvation, suffering constant health damage. The hungrier your character gets, the more they must eat to recover. 1 "unit" of food will satisfy 8 hours of hunger. Reaching full satiety may slightly fortify Endurance. Foods sate hunger depending on 2 criteria: size (small/large) and type (animal/vegetable/baked). Edible foods include the following:
  • Ash Yam
  • Bread
  • Comberry
  • Crab Meat
  • Daedra Heart
  • Durzog Meat
  • Ghoul Heart
  • Hackle-Lo Leaf
  • Holly Berry
  • Hound Meat
  • Human Meat
  • Kwama Egg (large and small)
  • Marshmerrow
  • Muffin
  • Rat Meat
  • Saltrice
  • Scrib Cabbage
  • Scrib Jelly
  • Scrib Jerky
  • Scuttle
  • Slaughterfish Scales
  • Sweetpulp
For users of Project Tamriel, foods added by those mods will provide sustenance with the provided patch.

Thirst:
Thirst applies penalties to Strength, which determines maximum encumbrance and damage done by weapons. Penalties accumulate steadily each 8 hours gone without drinking (adjustable). After going too long without drinking, your character will begin to die of dehydration, suffering constant health damage. The thirstier your character gets, the more they must drink to recover. 1 "unit" of drink will satisfy 8 hours of thirst. Reaching full hydration may slightly fortify Strength. Drinks quench thirst depending on 2 criteria: size (small/large) and type (water/alcohol/other). Hydration comes in several forms; drinks from the vanilla game and new "Water" items added by The Bare Necessities. Water can be drunk straight from any body of water, well, or waterfall, and can be stored in empty bottles, flasks, and jugs. To get water, jump into any body of water or activate a well (see 'Dynamic Water Replacement' below. Drinking and bottle-filling are prompted if you are thirsty or have empty bottles in your inventory. Alternatively, you will be prompted to wait 1 hour to fill bottles when entering rain if you have empty bottles. Bottled water appears in the inventory like any other item. Potable drinks include the following:
  • Ancient Dagoth Brandy
  • Cyrodiilic Brandy
  • Flin
  • Greef
  • Mazte
  • Nord Mead
  • Shein
  • Sujamma
  • Vintage Brandy
  • Flasks of Water (added by mod)
  • Bottles of Water (added by mod)
  • Jugs of Water (added by mod)
For users of Project Tamriel, drinks added by those mods will provide hydration with the provided patch.

Fatigue:
Fatigue applies penalties to Agility, which determines accuracy and dodging in combat, and Intelligence, which determines magicka capacity and regeneration. Penalties accumulate steadily each 12 hours gone without sleeping (adjustable). After going too long without sleeping, your character will begin to die of sleep deprivation, suffering constant health damage. The wearier your character gets, the more they must sleep to recover. Napping for over 3 hours (adjustable) will slightly decrease fatigue by 1 sleep cycle's worth of penalties. Full sleep for over 8 hours (configurable) will decrease fatigue entirely. Possessing an Extra Comfy Pillow decreases sleep requirements by 1 hour. Reaching full restedness may slightly fortify Agility and Intelligence.

Shelter:
The optional Shelter system requires players to find shelter and a bed to sleep; simply waiting in the open will have no effect on fatigue and restfulness. Portable Bedrolls and Tents added by The Bare Necessities are required to sleep outside or in the rain. To use tents and bedrolls, place them on the ground and activate. To pick up tents and bedrolls, activate them while sneaking. Tents cannot be used indoors. To obtain them:
  • Tents and bedrolls can be purchased from various traders, or found in containers throughout the world, including the starting areas of Seyda Neen and Balmora.
  • Tents and bedrolls can be obtained through the console by typing: "Player->AddItem BN_Bedroll_Packed ##" and "Player->AddItem BN_Tent_Packed ##."
  • For Tamriel Rebuilt and Skyrim: Home of the Nords users, the included Project Tamriel patch adds these items to various places and NPCs added by those mods
  • For users of Starfire's NPCs, an included patch adds these items to travelling merchants from that mod. This file requires Starefire's original mod (v1.11) and must be loaded after it.
  • For users of Morrowind Comes Alive, an included patch adds these items to NPCs from that mod. This file requires MCA (v8.2) and must be loaded after it.

Addiction:
Skooma and moon sugar can be used to instantly alleviate hunger, thirst, and fatigue. Taking skooma entirely removes needs, while moon sugar erases 1 "unit" of each need. Consuming enough skooma or sugar within a given period raises your character's chance of becoming addicted. Once addicted, going too long without skooma or moon sugar will induce withdrawal. As withdrawal sets in, your character will suffer penalties to Willpower and Personality, and after a certain point will be unable to sleep. Withdrawal can only be cured by suffering through it for long enough (72 hours by default; adjustable), or by taking more skooma or moon sugar.

Who Needs?:
  • Vampires do not need to eat or drink, but still need to sleep.
  • Needs are suspended when in werewolf form, but will return to previous levels when reverting to human form.
  • Needs are suspended when in jail, except for skooma addiction: jail can even serve as an effective means to dry out without suffering penalties from sleep deprivation.

Dynamic Water Replacement:
Many objects such as wells and waterfalls throughout Morrowind (and Project Tamriel) seem as though they should provide water, but can not be interacted with due to the way the Morrowind engine works. The Bare Necessities includes a feature that can dynamically swap these objects out with versions that provide water as your character moves through the world. Dynamic water replacement works as follows:
  • Water source replacement occurs dynamically as you traverse the game world; you will see the message "You hear the sound of a nearby well" or "You hear the sound of nearby water" each time a nearby water source is replaced (adjustable).
  • Scan frequency is adjustable: default frequency is once per indoor cell traversed and once per three outdoor cells traversed, or upon entering or exiting an interior location.
  • Alternatively, scans can be triggered by dropping the default wooden or metal bucket items in the world.
  • Wells in vanilla Morrowind can be found in Pelagiad, Ebonheart, Dagon Fel, Wolverine Hall, and Skaal Village.
  • Water sources throughout Project Tamriel lands will be replaced while this feature is on, but this may cause crashes in areas with more items that the vanilla game would have, makes it impossible to update to a new version of Tamriel_Data on a given save. As such, IT IS RECOMMENDED TO LEAVE DYNAMIC WATER REPLACEMENT OFF IN AREAS ADDED BY PROJECT TAMRIEL.
  • Since dynamic replacement adds new objects to the game world and disables existing ones, it is not recommended to uninstall The Bare Necessities once this feature has been used in a given save file.
  • This feature is OFF by default.

II. Requirements
  • Requires both expansions (Bloodmoon and Tribunal, or the GOTY edition)
  • Requires the Morrowind Code Patch v2.4+ - the only feature necessary for this mod to function is the "Incorrect inventory sounds fix"; the default settings for the Patch include this fix
  • Requires MWSE v2.1+, which can be installed through Morrowind Graphics Extender XE 0.11.6+

III. Installation
  • Ensure that TheBareNecessities.esp and any optional files desired make it into your Morrowind/Data Files folder.
  • Optional files include patches for: Project Tamriel, Morrowind Comes Alive, and Starfire's NPCs. Ensure that these files load after "TheBareNecessities.esp" and the original mods.

IV. Updating
  • It is recommended to start a new save for a new version of this mod - scripting changes between versions are likely to break core functions of the mod upon update.
  • Delete files from previous versions upon updating. The nomenclature of the files may change from version to version, so prior versions may not be overridden by dragging-and-dropping the new versions.

V. Configuration
Many features, including individual needs, timers, and features can be toggled from within the game. To configure the mod, open the console (~) and type "set BN_ConfigStart to 1". Options include: 
  • Reset needs and addiction
  • Adjust hunger/thirst/fatigue/withdrawal timers
  • Toggle needs, addiction, and shelter
  • Toggle various water sources
  • Toggle dynamic water replacement
  • Adjust replacement scan frequency and trigger method (automatic or bucket)
  • Toggle text and sound notifications
  • Toggle debug mode
  • Uninstall the mod

VI. Compatibility
  • As of OpenMW 0.45, this mod does not work properly in OpenMW
  • Reported incompatibilities include: Better Blocking, Skooma Dealer
  • Should be compatible with most mods, even other needs mods like Necessities of Morrowind and Basic Needs, though their functionality will be redundant.
  • The only vanilla objects affected by this mod are script edits to water sources throughout the world, and several miscellaneous "bucket" items optionally used to replace water sources with functioning versions. These edits can be safely overwritten by loading any other mods that affect these items below "TheBareNecessities.esp".
  • This mod adds portable tents and bedrolls to the inventories of merchants and traders. These edits can be safely overwritten by loading any other mods that affect these items below "TheBareNecessities.esp," or by merging their inventory edits in a patch.
  • Food, drinks, and drugs from other mods besides those in Project Tamriel will not be recognized by The Bare Necessities without a patch.
  • Mods adding new instances of vanilla and Project Tamriel wells and water sources will be affected by the dynamic water replacement feature; however, patches will be required for other mods that add other new assets from which you would expect to get water, i.e. custom wells or waterfalls added by other mods.

VII. Troubleshooting
  • Users who have trouble with any portion of this mod should first attempt to diagnose using the included debug mode, which sends messages to the screen describing the under-the-hood functionality of the mod. Activate this mode through the in-game config or by typing "set BN_DebugMessage to 1" in the Console), and try to recreate and isolate the circumstances under which the bug occurs.

VIII. Uninstallation

  • Open the in-game config menu and click 'Uninstall' to stop the mod. This will remove any active penalties from your character and deactivate any running scripts. Quit the game and uncheck "TheBareNecessities.esp" and any other optional files in the "Data Files" section of the launch menu.
  • For users of the Dynamic Water Replacement feature, deleting the .esp file will cause all water objects replaced in a given save file to disappear. As such, it is not recommended to uninstall The Bare Necessities after using this feature.

IX. Modding and Patching
  • Given the wealth of ideas that users have expressed in the comments for changes and improvements over the years, and my own frequent hiatuses from modding, I want to ensure that others have the chance to patch and tinker with the mod and share their results. As such, permissions for this mod are completely open with regards to uploading and requirements: see 'Permissions' below.
  • Most basic parameters of the mod are now through Global Values accessible in the Construction Set. If you want to change the functionality or parameters of the mod, you can edit these, and are free to publish your edits for others to use.
  • For those who wish to patch or adapt the mod, you will need to know the basics of scripting. Due to the mercurial nature of the Morrowind engine, even seemingly innocuous changes can cause unexpected problems with this mod's scripting. Documentation for how to safely edit the mod can be found in the download files for previous versions.

X. Credits
  • Abot, qqqbbb, and Greatness7 on the Bethesda forums for providing templates and support for the dynamic water-replacement feature
  • Hollaajith, Dragon32, and others who have provided troubleshooting support on the comments page
  • Alec127 for their Weariness Patch for previous versions
  • Hrnchamd for recent updates to the Morrowind Code Patch
  • Merzasphor for recent updates to Morrowind Script Extender
  • All the users in the comments section who have provided support to other users during my absences

XI. Permissions
  • Uploadable anywhere without permission. Patches and modified versions can be uploaded anywhere without permission and do not need to require the original mod.