Morrowind

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Created by

Moranar raddimus

Uploaded by

Moranar

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About this mod

This plugin replaces most of Ascadian Isles's (not only, these plants may be found in other regions too) plant meshes with smoother and high-poly versions, along with correct collisions. Included are also optimized vanilla meshes, which look like original, but have a lower polycount and correct collisions. These can be found in the directory &#

Permissions and credits
Better flora 0.1: Ascadian Isles

Authors: Moranar (meshes), raddimus (esp for the grass, test). Special thanks to trancemaster_1988 for help with testing.

Requirements: Morrowind

[Information]
This plugin replaces most of Ascadian Isles's (not only, these plants may be found in other regions too) plant meshes with smoother and high-poly versions, along with correct collisions. Included are also optimized vanilla meshes, which look like original, but have a lower polycount and correct collisions. These can be found in the directory "lowpoly". In addition, there is a module with grass for MGE/MGE XE, based on the models of original plants.
The plugin consists of three blocks, which may be installed independently of each other:

[Plants]
- This module will replace plant meshes.
Installation: choose between smoothed version and optimized vanilla meshes and copy the "Data Files" directory into root directory of the game. For smoothed meshes there is an option, which disables collisions of small plants and water flora, so you won't get stuck in them. This block will conflict with all mods that replaces plant meshes. Texture replacers work fine, however.

[Trees]
- This module will replace Ascadian Isles trees with sprite ones.
Unfortunately, MGE and MGE XE doesn't work well with model which have sprites, when generating distant land. To distant trees look relatively fine, before generating of Distant land OBLIGATORY SET SPECIAL MODELS OF FOLDER FOR_DISTAND_LAND! After that replace them with models from directory "sprite trees". When you generate distant land again, don't forget use models from directory FOR_DISTAND_LAND! This block will conflict with all mods that replaces tree meshes in the Ascadian Isles. Texture replacers work fine, however.

[Grass]
- This module will add grass for MGE/MGE XE based on vanilla flora meshes.
Models of the grass have two variants as well: smoothed and optimized. Using optimized meshes increases FPS by approximately 10 %. Optimal density of the grass for generation is about 50%. If you choose greater density you will get a bug with "twinkle" grass, because MGE XE can only display/handle a limited amount of models on the screen simultaneously (and our grass mod has a lot of them). Right now there's only grass for the Ascadian Isles, but we plan to implement grass in other regions as well, taking into account the species composition and the quantitative ratio of plants in the original game.
Thanks to Yacoby, for creating Mesh Generator, which has been used for planting the grass.

[Permission]
All meshes and esp-files from the mod can be used anywhere without asking, but you must remember that it is only an alpha-version, and stay tuned.