About this mod
This tree was made by me for one of my final classes before I graduated. It was on Tolkien and we were given an open-ended creative project to work on; naturally I gravitated to modding. So I decided to make a Mallorn tree in blender.
- Permissions and credits
- Mirrors
- Changelogs
This tree was made by me for one of my final classes before I graduate. It's on Tolkien and we were given an open-ended creative project to work on; naturally I gravitated to modding. So I decided to make a tree in blender. The trunk turned out fine, but I had some issues getting the leaves to play nice when I tried exporting to .nif; so what you see is a hybridization of my own work and some of vurt's. I'll explain later: all hail vurt.
Features/Installation
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This archive contains two different implementations of the Mallorn-trees:
1) Grazelands Test Plugin : includes an .esp which will place a few of the Mallorn trees in the Grazelands (10,10) as a showcase for how they look in game.
2) Grazelands Tree Replacer : is a pluginless REPLACER for the Grazelands trees for those who may desire a little Middle-earth in their game. Looks pretty cool actually, I recommend trying this out.
Each of these options includes 2 versions of the trees:
a) animated leaves
b) no leaves animation (may be better for performance)
Related mods
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Melchior's Mallorn Trees in the Ascadian Isles (compatible with Mallorn Trees 2.0)
Mallorn's Dark Green alternate Tree Texture's (compatible with Mallorn Trees 2.0)
Melchior Dahrks Mallorn Trees in Tamriel Rebuilt (not updated to Mallorn Trees 2.0 yet)