About this mod
This fixes kollop opens like container (or no underwater creatures) if you use Creature XI with Graphic Herbalism.
- Permissions and credits
- Donations
Also fixed typo in Graphic Herbalism kwama egg script just because.
I included 2 esp, choose one:
cXI+GH_fix.esp <--- choose this if you use standard Graphic Herbalism + Creature XI
cXI+GH_extra_fix.esp <--- choose this if you use Graphic Herbalism + Graphic Herbalism Extra + Creature XI
NOTE: Place one of esp AFTER Graphic Herbalism and Creature XI in load order. Any Creature XI version esp will work.