Morrowind
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Aoimevelho

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ivolga

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About this mod

Conversion of some of Kafeid's models from 'Dwemer Spectacles' mod for Oblivion.

Permissions and credits
I converted some of Kafeid's models from Oblivion's "Dwemer Spectacles" mod: goggles, alchemist's spectacles and eyepatch.
They are set up as pauldrons in CS.

There are two ESPs, use only one of them:

- KDSpectacles.ESP places the new models in game:
- caravaners in Ald-Ruhn, Maar Gan and Molag Mar have goggles - they travel in ashstorms so it does make sense that they have eye protection. I also gave them face masks (by Niero), lanterns and spears;
- the barkeeper in Ebonheart is wearing eyepatch (it doesn't seem realistic to have a lot of one-eyed NPCs around, so he is the only one);
- several alchemists (3 or 4) are wearing alchemical lenses. I don't remember right now which ones, but some of them are in Vivec.

Niero's face masks are added to leveled lists: you'll find face masks among random cheep items in crates and chests (considering MW climate, face masks should have been one of the most common accessories in game).

You can get the eyepatch in Ghorak Manor, near Creeper, alchemist's lenses - in Mournhold magic shop, upstairs, goggles - on crates near silt-strider in Molag Mar. Everything is free to take.

- KDSpectacles_Resource.ESP only adds new items in CS, except for the face mask.


All credit goes to Kafeid, creator of these wonderful models and textures!


Warning - if you already meet the NPC in game, you won't see any changes in his equipment! That's because MW stores such data in save files. So you have either to delete NPC data by Tesame or other utility with similar functions or start a new game.

Also since face mask is added to leveled lists, don't forget to use leveled list merger!


Requirements:
- Morrowind Code Patch (with enabled bump mapping)
- MGE XE